Weekly Dev Log for June 29th, 2020

Weekly Dev Log for June 29th, 2020

Hello everyone, and welcome to the Weekly Dev Log for June 29th, 2020, detailing all the changes that have happened since June 22nd, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accelerate Alpha Release

Last week, we released the initial alpha version of Accelerate, with one map, Pine Valley. You can read more about this alpha here.

We’re currently working as fast as we can on resolving all of the crashes that the community has reported, so stay on the lookout for another hotfix very soon.

Accelerate: Alpha Trailer

Accelerate Progress

While the Alpha of Accelerate has been released, there’s still many other components being worked on.

@Johanna continued working on Sunrise Isles, finishing the map design and art, while also updating the lighting. She also worked on Bedzoom, adding some additional shortcuts.

@Lifeless continued working on the second track of Bedzoom.

@macdguy prepared Accelerate for release, fixing any last minute bugs and tweaks.

@Madmijk worked on bug fixes for Accelerate before release.

@ThisIsntNath worked on the Alpha trailer.

@Sketchman fixed backwards movement.

@Wheezwer created banners from the end of race podiums.

@Will worked on music for Sunrise Isles.

Accelerate: Sunrise Isles WIP





Accelerate: Bedzoom Shortcuts WIP


Miscellany

@Caboose700 continued working on the OpenTDB rewrite, and helped release the Accelerate updates along with its assorted hotfixes.

@joshua started working on the character model for the Arcade Ice Cream vendor.

@macdguy parsed the various crash dumps posted on the forums, sorting them in our backend system.

@Sketchman fixed some issues with Steam rich presence, fixed an issue with net time stopping in game worlds, and helped investigate several crashes.

@Wheezwer continued working on new flowers for the Plaza.

Miscellany: Arcade Ice Cream Vendor Model WIP


Wrap It Up

That about covers everything that happened since June 22nd, 2020 at PixelTail Games. See you all next week!

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

kofisupport

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<3 PixelTail Games

36 Likes

I love seeing so much development so fast on Accelerate. It would also be pretty cool being able to decide to play 1-5 laps instead of only 2

3 Likes

Oh damn, the ice cream vendor is kinda cute tho

1 Like

T p o s e

The Ice Cream Vendor is low-key Creeping me out atm:


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