Weekly Dev Log for July 8th, 2019

Weekly Dev Log for July 8th, 2019

Hello everyone, and welcome to the Weekly Dev Log for July 8th, 2019, detailing all the changes that have happened since July 1st, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Summer Update

Last week we released the Summer Update, which introduced two new minigames Chainsaw Deathmatch and Booze Bash, along with a bunch of new pool tubes and other summer accessories. You can read all about the update here.

PAK by Default (faster load times)

A couple months ago, we introduced another version of Tower Unite which used PAK files to contain all of the game data. When using the PAK method, loading times are dramatically reduced.

During our testing, before the PAK version, it would take our Hard Drive test computer 2 minutes and 45 seconds to load into the Plaza. With the PAK version, it takes only 24 seconds. This speed increase is also found on SSDs, going from 43 seconds to only 7 seconds. You can read more about our testing in the original thread.

One of the downsides with the PAK version, is that while the files are compressed which helps loading times, this compression results in having to download the entire game (around 8GB) every time there is a new update to Tower Unite.

This week, we’ve decided we’re going to be making the PAK version the default version of the game. However, we do recognize that there are many players out there with slow or heavily capped internet connections. For this reason, there will be a new “lowbandwidth” branch of Tower Unite, which when selected, will revert to how the game is currently packaged. This will save on your internet bandwidth, but you won’t get any of the speed improvements.

We’ll make another announcement when the “lowbandwidth” branch is released, so that people have time to switch over before we make the PAK default live in our next update.

TL;DR: We will be swapping the PAK version from opt-in, to opt-out. There will be a new branch that you can opt-into if you have slower or metered internet. The branch is currently available called “lowbandwidth”, so you can opt-into it now before the next update.

July Survey

We’re still holding a short survey for feedback about the game until the 26th of July. Your input really matters, so if you have a chance you can fill out the survey here: https://docs.google.com/forms/d/1xRONXJWae6DEuqDNmjZ8sAAs4IJN_9srGqcW1pqTwvQ/viewform?edit_requested=true

So far we’ve had over 1,200 responses, making this our most popular survey by far.

Arcade Progress

@Wheezwer and @Johanna continued working on the Arcade Machine art. Work was completed on the Lonely Gun 30XX and Captain Calypso’s Planetary Piano machines. Work began on another “Ball Drop” arcade machine.

@Wheezwer worked on Mural Art for the Prize Redemption areas, along with a logo for the WarpZone arcade and posters.

@macdguy worked on the logic for the Pluck-a-pal Claw Machine, Ball Toss Fish Bowl, Wheel of Fire, and also improved networking events for scoring so there is no effect/sound delays for the player who is playing the arcade machines.

@Madmijk continued working on the shader for the Captain Calypso’s Planetary Piano machine.

Claw Machine Logic WIP

Prize Redemption Mural WIP

Lonely Gun 30XX Cabinet Artwork WIP

Captain Calypso’s Planetary Piano Cabinet Artwork WIP


Captain Calypso’s Planetary Piano Cabinet Shader WIP

Music: Alex Preston - Treat Me Right

"Ball Drop" Arcade Machine Cabinet WIP

Arcade Mural WIP

Arcade 4K Screenshot

WarpZone Logo WIP

Arcade Poster WIP

Accelerate Progress

Chris continued working on karts for Accelerate.

Accelerate Karts Untextured WIP

Accelerate Karts Textured WIP

Accelerate Karts Closeup WIP




Drivable Scooter

@JJosh started working on a Drivable Scooter for the Plaza as part of a set of transportation items.

Drivable Scooter WIP

Code Optimizations

@Sketch continued looking into the memory leaks and optimizations.

Wrap It Up

That about covers everything that happened since July 1st, 2019 at PixelTail Games. See you all next week!

29 Likes

drivable scooter whaog

8 Likes

Y E S : D
Will enjoy Scooting around

7 Likes

Please let the scooter be colorable/customizable

8 Likes

The scooter is awesome. I really hope we get a bike with a catsack inside it’s basket

2 Likes

S C O O T E R
will we get workshop support for vehicles?

1 Like

This is cool. My parents used to own an Atomic Fireball Stella. Only 150 were made so I don’t think I’d ever see one in real life again, but that scooter model definitely reminded me of it.

10 Likes

Driveable Scooter for the plaza

This is that left field stuff Im talking about! I didn’t even know I wanted this, looks incredible!

2 Likes

all gamers are hand-washers, but not all hand-washers are gamers.

1 Like

I jump on the scooter and I will never walk again.

The new Source Karts Accelerate cars look great! I love all the detail in them! Also that scooter be looking’ great as well!

3 Likes

i see something cosmic uh oh
image

9 Likes

It must be the Cosmic Tube

zoom zoom noise skrr noise*

Not sure how I feel about the PAK thing being default. There’s a lot of people out there that apparently don’t know how to read, and will likely not figure out the opt-out thing, get annoyed, maybe write a bad review, and never touch the game again.

Or maybe I’m just being pessimistic and need to give people the benefit of the doubt lol.

Anywho! Those karts look awesome! I really like that orange one.

I’m assuming it’s going to happen already, but I hope there’s animations for the Drivable Scooter, and your playermodel actually puts their hands on the handle bars and turns them.

5 Likes

“Real gamers wash their hands!”
1455562553132

3 Likes

The accelerate vehicles are looking stunning! Absolutely epic

its cosmic bottle, image

4 Likes

cosmic canvas cube

Scooter brother!

2 Likes