Weekly Dev Log for July 6th, 2020

Weekly Dev Log for July 6th, 2020

Hello everyone, and welcome to the Weekly Dev Log for July 6th, 2020, detailing all the changes that have happened since June 29th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Hot Fix Release

We released Hot Fix, which addresses many reported crashes and Workshop issues. You can read the list of bug fixes here.

Accelerate: Bedzoom Release

We also released the second map for Accelerate, Bedzoom! You can read more about that here.

Monthly Dev Breakdown for June 2020

@ThisIsntNath created a quick breakdown of all the progress we’ve made since June 2020.

Accelerate Progress

@macdguy and @Lifeless worked on preparing and releasing Accelerate: Bedzoom.

@macdguy worked on the Workshop Vehicle editor and bug fixes.

@Lifeless worked on Bedzoom’s second track, and Little Crusaders map fixes.

@wheezwer worked on the Sunrise Isles podium banner.


@Sketchman worked on fixing crashes.

@wheezwer worked on Steam trading cards.

Wrap It Up

That about covers everything that happened since June 22nd, 2020 at PixelTail Games. See you all next week!

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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

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For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7




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