Weekly Dev Log for July 25th, 2022

Hello everyone, and welcome to the Weekly Dev Log for July 25th, 2022, detailing all the changes that have happened since July 18th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Casino: Phase 2

Work continues on the next phase of the Casino.

@macdguy finished up work on Bingo, getting the logic, screen, gameplay, betting, and rewards systems finished. He also worked on updating the “Game Helper” UI from the Arcade so that it can be used anywhere in the Plaza.

@Will continued working on music and sounds for the Casino.

Casino: Bingo Gameplay WIP

Casino: Game Helper UI WIP

Miscellany

@Johanna finished working on Virus: Corrosion. She also continued working on SDNL: Frostbite.

@JJosh continued working on the Celebrations NPC.

@Lifeless continued working on SDNL: Hinderance.

@Madmijk continued working on condo instruments. He also worked on Keyboard Localization, so the game can auto convert keyboard layouts (such as AZERTY to QWERTY). For non-latin character keyboards, the system will also represent these characters on key prompts.

@Nuclearxpotato continued working on Virus: Altar, converting parts of the blockout into actual meshes. He also worked on a new Condo fan item.

@Sketchman continued working on improvements to the AI system.

@Wheezwer worked on concept art for the Fresh NPC and other store NPCs.

@Will continued working on music for SDNL.

Condo: New Fan Item WIP

Wrap It Up

That about covers everything that happened since July 18th, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
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We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games

18 Likes

honestly the coolest thing is the DIY fan, the video showing off what it does feels like a fancy tech demo video that’d be used to showcase engine capabiltiies and stuff. really awesome!!

6 Likes

I’m a fan of this development

6 Likes

If you put the fans facing down, you can simulate strong gravity.

4 Likes

When making it, I was actually inspired by an old Source Engine demo (specifically the later parts with barrel plinko)! I think about this demo a lot for some reason…

Tbh if any more gimmick items like fans happen, I may return to this style.
Also while it wasn’t said anywhere in the video, these features will be available to ceiling fans as well.

8 Likes

Are the pipes in the video also gonna be new items? Or are they made from canvases?

1 Like

They’re new items coming in the next update

2 Likes

So the new Virus Corrison map is done?
Can’t wait to play it! When will it release?