Weekly Dev Log for January 31st, 2022

Weekly Dev Log for January 31st, 2022

Hello everyone, and welcome to the Weekly Dev Log for January 31st, 2022, detailing all the changes that have happened since January 25th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Next Update

We’re working hard on the next update, which includes numerous fixes and changes to Accelerate, Sunrise Isles - Track 2 (renamed to Riptide Retreat), and a “connectivity surprise” that was mentioned in the last dev log.

You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.

Miscellany

@Johanna continued working on the “connectivity surprise”, and worked on finishing Riptide Retreat (Sunrise Isles - Track 2).

@JJosh continued working on the Bowling NPCs and Guitar Animations.

@Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.

@macdguy worked on adding controller support to the Main Menu. He also fixed various issues and bugs with Virus, along with working a bit on SDNL weapons and concepts for Horror Hill. He continued working on the “connectivity surprise”.

@Madmijk continued working on the condo instruments, working on a system to switch sound types.

@Sketchman continued working on backend improvements and optimizations. He continued working on fixing the desync issues in condos, such as clamping transform values. He also continued working on the “connectivity surprise”.

@Wheezwer worked with @macdguy on Horror Hill concepts. She also helped work on the “connectivity surprise”.

@Will continued working on a Virus sound pass, going through each of the maps and adding ambient sounds and footsteps. He also started working on monster growling.

Wrap It Up

That about covers everything that happened since January 25th, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

18 Likes

Can’t wait for people to be grouping together to play Megalovania around the fountain, it’ll really bring the community together! :stuck_out_tongue_closed_eyes:

1 Like

Very excited for reveal of the connectivity surprise, keep up the great work!

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