Weekly Dev Log for January 25th, 2021
Hello everyone, and welcome to the Weekly Dev Log for January 25th, 2021, detailing all the changes that have happened since January 19th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Work is wrapping up on Update 0.13.4.0, which will include the new Minigolf map, “Dark”. This map will initially launch with 9 holes, with the other 9 holes being released in a future update. You can read more about this upcoming update here.
January 2021 Condo Contest
This month, we’re running a Race Track themed condo contest! This contest runs through the entire month of January, ending on February 1st, 2021. First place winner takes home 1,000,000 units, and participants may be rewarded 75,000 units!
You can read more about the contest, as well as the rules here.
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Arcade: Phase 2
Work has continued on Phase 2 of Arcade.
@macdguy worked on gameplay for “Prismatic” and “Coloracle”.
@Johanna worked on creating the standalone version of “Dragon’s Treasure”, using the old design for another planned coin pusher.
@wheezwer worked on art for the other unnamed coin pusher, and finished the art for the Information Desk NPC.
@Will continued working on music and sounds for “Prismatic” and “Coloracle”.
Arcade Phase 2: Prismatic Gameplay WIP
Arcade Phase 2: Coloracle Gameplay WIP
Arcade Phase 2: Dragon’s Treasure Standalone Cabinet
Plaza: Rail-Based Shooting Gallery
@Johanna continued working on art for the future plaza attraction, the unnamed rail-based shooting gallery.
Plaza: Rail-Based Shooting Gallery WIP
Minigolf: Sweet Tooth Art Pass
@Johanna started working on an art pass for the Minigolf map, Sweet Tooth.
@Wheezwer worked on the new trim for the minigolf courses.
Minigolf: Sweet Tooth Art Pass WIP
Collection Book Improvements
@macdguy worked on improvements for the collection book. There is now a “Map Overview” tab, which will show the achievements for any given map instantly when clicked. There is also now a tab for Hidden and Holiday items, showing each of these items and their descriptions and icons.
Collection Book: Hidden Items Page WIP
Collection Book: Map Overview WIP
@JJosh continued working on the model for the Condo Tool Glove, which will be the replacement for all of the individual Condo tools.
@Lifeless continued working on the Minigolf map, Dark, getting it ready for release.
@macdguy worked on tweaks and changes for Virus, which were released in the last update. He also worked on re-designing the Tower Unite website.
@Madmijk made a Condo Item Lock tool, to easily lock Condo items, and started working on fixing some bugs with “Planetary Piano”.
@Sketchman continued working on fixes and optimizations to the Workshop system, fixing some lingering issues with the changes released in the last update. He added colorable effects to the Ladder item, as well as fixing some issues where the climb targets would not save. He also started working on achievement icons for the newer achievements.
@Wheezwer worked on polishing the foliage.
Wrap It Up
That about covers everything that happened since January 19th, 2021 at PixelTail Games. We’ll see you all next week!
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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
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For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
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