Weekly Dev Log for January 25th, 2021

Weekly Dev Log for January 25th, 2021

Hello everyone, and welcome to the Weekly Dev Log for January 25th, 2021, detailing all the changes that have happened since January 19th, 2021. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Update 0.13.4.0

Work is wrapping up on Update 0.13.4.0, which will include the new Minigolf map, “Dark”. This map will initially launch with 9 holes, with the other 9 holes being released in a future update. You can read more about this upcoming update here.

January 2021 Condo Contest

This month, we’re running a Race Track themed condo contest! This contest runs through the entire month of January, ending on February 1st, 2021. First place winner takes home 1,000,000 units, and participants may be rewarded 75,000 units!

You can read more about the contest, as well as the rules here.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Arcade: Phase 2

Work has continued on Phase 2 of Arcade.

@macdguy worked on gameplay for “Prismatic” and “Coloracle”.

@Johanna worked on creating the standalone version of “Dragon’s Treasure”, using the old design for another planned coin pusher.

@wheezwer worked on art for the other unnamed coin pusher, and finished the art for the Information Desk NPC.

@Will continued working on music and sounds for “Prismatic” and “Coloracle”.

Arcade Phase 2: Prismatic Gameplay WIP

Arcade Phase 2: Coloracle Gameplay WIP

Arcade Phase 2: Dragon’s Treasure Standalone Cabinet

Plaza: Rail-Based Shooting Gallery

@Johanna continued working on art for the future plaza attraction, the unnamed rail-based shooting gallery.

Plaza: Rail-Based Shooting Gallery WIP


Minigolf: Sweet Tooth Art Pass

@Johanna started working on an art pass for the Minigolf map, Sweet Tooth.

@Wheezwer worked on the new trim for the minigolf courses.

Minigolf: Sweet Tooth Art Pass WIP



Collection Book Improvements

@macdguy worked on improvements for the collection book. There is now a “Map Overview” tab, which will show the achievements for any given map instantly when clicked. There is also now a tab for Hidden and Holiday items, showing each of these items and their descriptions and icons.

Collection Book: Hidden Items Page WIP

Collection Book: Map Overview WIP


Miscellany

@joshua continued working on the model for the Condo Tool Glove, which will be the replacement for all of the individual Condo tools.

@Lifeless continued working on the Minigolf map, Dark, getting it ready for release.

@macdguy worked on tweaks and changes for Virus, which were released in the last update. He also worked on re-designing the Tower Unite website.

@Madmijk made a Condo Item Lock tool, to easily lock Condo items, and started working on fixing some bugs with “Planetary Piano”.

@Sketchman continued working on fixes and optimizations to the Workshop system, fixing some lingering issues with the changes released in the last update. He added colorable effects to the Ladder item, as well as fixing some issues where the climb targets would not save. He also started working on achievement icons for the newer achievements.

@Wheezwer worked on polishing the foliage.

Wrap It Up

That about covers everything that happened since January 19th, 2021 at PixelTail Games. We’ll see you all next week!


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

35 Likes

Very nice

4 Likes

Yo that rail shooting gallery is looking mega cool.
Really excited for arcade phase 2!

5 Likes

Looks great! Didn’t think the shooting gallery would turn into something so in-depth, but I’m all for it. Hopefully the course is generated sorta roguelike-esque, and it won’t be the same track every time to keep variety.

My hopes for the Sweet Tooth update are mainly that I’m hoping the ice cream looks more like ice cream… it just sorta looks a little dirty with how it looks now.

2 Likes

I think the new minigolf map will be really nice for me as a minigolfer in-game since current maps get boring quick after playing them 100 plus times

What difficulty tag this map will be? Very hard?

The soda can is unavailable. So having it in the collection book seems kinda mean to people that didn’t buy it when it was available.

1 Like

these arcade games…

THESE ARCADE GAMES!

HYPE FULL SPEED AHEAD!

2 Likes

Liking the look of everything here! New arcade machines seem interesting, looking forward to the shooting gallery and I think that update is what sweet tooth needs!

4 Likes