Weekly Dev Log for February 3rd, 2020
Hello everyone, and welcome to the Weekly Dev Log for February 3rd, 2020, detailing all the changes that have happened since January 27th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
64 Player Slot Plazas! Unreal 4.19 Beta Test
Over the weekend, we conducted a public beta test of the Unreal Engine 4.19 version of Tower Unite.
The main goal of the beta test was to test the networking fixes from the Unreal Engine upgrade, as well as the several optimizations we made ourselves, along with testing our new Plaza server infrastructure.
We’re happy to report that the beta test was a success! With all of the improvements and optimizations we’ve made & 4.19 changes, we reached 64 players without any noticeable performance issues on the server. And, with all the optimizations we completed, we also had noticeable improvements to FPS, player movement, and physics games such as bowling!
To see how far we could get, we raised the limit to 80 players and were able to sustain around 76 players (until the server crashed - unrelated to the player count).
We’re looking into the server crashes right now, but we’re confident that with the new update we will be able to increase the player count of the servers running on our new infrastructure to 64 players!
You can read more about the results of the beta test here.
Besides the beta test, our main effort last week was getting everyone on the team setup with the 4.19 version of the Unreal Editor, as well as getting the new dedicated server hardware setup.
Lots of Optimizations
We’ve been spending a significant amount of time optimizing as much as we can for Plaza, in anticipation for the upcoming Arcade update. You can check out all the optimizations we’ve been doing here: https://trello.com/c/FBzTBsB7/472-update-0890
Most notably, we’ve managed to increase FPS and reduce network stuttering.
New Chat Message Bubbles
@macdguy worked on new chat bubbles and improved player name tags for Plaza to help discover players in the Plaza more easily. We’re aiming to get these out in the 4.19 update.
Arcade Progress
@Madmijk and @joshua continued working on items for the Arcade.
@macdguy finished up the code for all the arcade plushy items. He also worked on “How to Play” menus (and helped write). He also finished the arcade badges.
@Wheezwer worked on the dialogue for the Arcade NPCs, worked on art for “Quick Service”, and worked on “How to Play” menus (and helped write) for the various machines in the arcade.
@Will continued working on music for “Lonely Gun 30XX”, while also working on sounds for the remaining machines.
Arcade How To Play
Arcade Badges
New Arcade Plushy
Cooking Items
@joshua continued working on items for Cooking.
Cooking Items
Minigolf
@Johanna continued working on “Sandbar” and the polishing pass for “Waterhole”.
Miscellany
@Caboose700 worked on getting the first part of the new Plaza server infrastructure online, which was used for the 4.19 beta test.
@Wheezwer continued working on designs for merch.
@ThisIsntNath continued working on the updated Trailer, the Monthly Dev Breakdown video for January, and the new Plaza Tutorial video.
Wrap It Up
That about covers everything that happened since January 27th, 2020 at PixelTail Games.