Weekly Dev Log for February 12th, 2024

Hello everyone, and welcome to the Weekly Dev Log for February 12th, 2024, detailing all the changes that have happened since February 5th, 2024. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

February 2024 Condo Contest (Kitchen)

Hey everyone!

The theme of this month’s contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!


@Johanna continued working on the Minigolf SDK.

@Joshua continued working on the new Workshop Skeleton.

@Lifeless worked on getting Minigolf: Haven released, and worked on bug fixes. He also continued to work on Ball Race: Eruption.

@macdguy released the update, as well as worked on the Game World Workshop Map SDK. He also worked on upgrading the Libretro cores, bumper cars, and moving platforms.

@Nuclearxpotato worked on new items and models.

@Sketchman continued working on the engine upgrade and CPU optimizations.

@Will worked on music for SDNL.

Workshop Map SDK: Dynamic Path Finding

Condo: Mover Tool w/ Group Support WIP

Wrap It Up

That about covers everything that happened since February 5th, 2024 at PixelTail Games.

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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

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For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games


Can’t wait for the full canvas recreation of the Black Mesa Transit System


Oh Exciting.

You’ve no idea how damn cool that mover tool is gonna be.

1 Like

looks like you’re in the barrel today. Hey! catch me later, ill buy you a beer

Mover tool & Spline editing has many applications…

Moving objects from A to B.
Moving objects from A to B, then stopping for a bit, then returning to A.
Moving objects from A to B and back again.
Moving objects across a path.
Moving cameras across a path.
Spline mesh generation to make fences, roads, etc.


will all objects be moveable? will any objects have “moving” animations? id love for npcs to have walk animations or cars to rotate their wheels

1 Like

The current NPCs we have will have a different system, where you use NPC way points and IO to direct them to travel to them.

There will also be an NPC spawner item as well for temporary NPCs / Enemies you can kill.


holy pog

Will there be a translation option for how the movement is dealt with?
For instance;

  • Lineal
  • Ease In
  • Ease Out
  • Ease In/Out
  • Sinusoidal
  • Parabolic

:star_struck: :star_struck: :star_struck:

Adding that if we can set a fixed speed value between A & B, it’s going to be an insane change.


I’m so gonna make a choo choo train. This is gonna be amazing!

gdi alex XD

Oh wow. I was wishing for moveable objects/NPCs for so long. Any idea when this feature will get released? Finally physically working elevators!!!