Weekly Dev Log for August 3rd, 2020
Hello everyone, and welcome to the Weekly Dev Log for August 3rd, 2020, detailing all the changes that have happened since July 27th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
August 2020 Condo Contest
We’re conducting another condo contest for August 2020! Our theme for this contest is Outdoor Hangout. The first prize winner will receive 1,000,000 units! Interested? Check out our forum thread for more details! Contest closes August 14th.
Update 0.10.3.0
Work continues on getting Update 0.10.3.0 ready for release, we’re hoping to release it sometime this week. As mentioned last week, this update will contain the new map “Sunrise Isles” for Accelerate, Accelerate leaving Alpha state with Leaderboards and Achievements, Server Travel, updates to the Plaza, along with many other fixes and changes. You can read about everything slated for this update here.
Accelerate Progress
@Johanna continued working on fixes for issues found on Sunrise Isles during internal testing.
@macdguy worked on the minimap and track nodes for Sunrise Isles. He also worked on new features for Accelerate’s workshop support, adding an ATV vehicle type (bike pose with 4 wheels), a Skateboard type, various offsets, new hover mode that works with bikes, and different wheel sizes.
@Sketchman worked on icons for the Accelerate achievements.
@Will is very close to completing the music for Sunrise Isles.
Accelerate: Skateboard Workshop Vehicle Type WIP
Accelerate: Workshop Vehicle Adjustable Wheel Sizes WIP
Accelerate: Achievement Icons WIP
Plaza Update
@Johanna finished most of her changes for Lobby 3: Phase 2. This phase includes the improved game world ports, an art pass for pool slides, an art pass for the jungle side of the plaza, an art pass for the DIY Store and Upgrades store, and new art for the improved game world ports.
@Wheezwer worked on the lighthouse redesign for Lobby 3: Phase 3, as well as the mural for the Minigolf Upgrades store port.
Lighthouse Redesign Concept Art WIP
Minigolf Upgrades Store Background WIP
Plaza Jungle Area Art Pass WIP
Condo Item Snapping
@Madmijk started working on adding item snapping support to various items, such as the building panels and canvases.
Condo Item Snapping Early Test Demo WIP
Server Travel
@macdguy finished functionality for the Server Travel feature, which will allow players to vote on a new map at the end of a game world, without having to start a new game!
Server Travel Vote UI WIP
Miscellany
@Caboose700 added Accelerate achievements to the Steam Backend, helped test the new update, processed the macro reports backlog, and continued working on the OpenTDB rewrite.
@joshua continued working on the playermodel for one of the Arcade NPCs.
@macdguy worked a bit on the Mutators feature and improved Virus and Zombie Massacre zombie run animations.
@Sketchman continued working on player grouping.
Wrap It Up
That about covers everything that happened since July 27th, 2020 at PixelTail Games. See you all next week!
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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
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For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
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