Weekly Dev Log for August 22nd, 2022
Hello everyone, and welcome to the Weekly Dev Log for August 22nd, 2022, detailing all the changes that have happened since August 15th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
August / September 2022 Art Contest ONGOING
Hey everyone! It’s time for another art contest!
Entries are allowed until September 8, 2022 at 11:59PM CT.
Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.
Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units
Prizes may be raised, and we also award participation prizes!
Check out the rules and how to participate here.
Casino: Phase 2
Most of the work on Casino: Phase 2 has been completed. We’re currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.
@macdguy continued fixing bugs that cropped up during internal playtests for Roulette, Bingo, Silver Saddles, and Blackjack. He also added physics to the Spin 2 Win paddle.
@Sketchman worked on code fixes for the Roulette wheel.
Casino: Spin 2 Win Paddle Physics
SDNL: Frostbite
@Johanna worked on props for the map, as well as updating the hangar buildings.
SDNL: Frostbite Props
SDNL: Frostbite Hangar Art Pass
Condo: Drum Machine
@Madmijk continued working on the condo instruments. He’s ready to show off a new addition, a Drum Machine.
With the Drum Machine, you can make drum patterns with a maximum of 32 beats and 16 steps per beat. Pallets with multiple patterns in them can be created to program lengthy drum sessions.
It features a wide selection of instrument variations, volume and pitch control per instrument, step velocity control, swing timing, and the ability to mute/isolate instrument tracks.
As with the other instruments in the future, it will support MIDI input. The note-sound mapping in MIDI follows the General MIDI Drum map.
Unfortunately, the Drum Machine item will not be released with the Casino: Phase 2 update, and its spot on the new Spin 2 Win wheel has been replaced with a “Nightclub Item Pack”. We plan on releasing the Drum Machine, along with the guitar item and MIDI support in a later update very soon.
Condo: Drum Machine Demo
Plaza
@macdguy worked on updating Metal Detector gameplay.
@joshua continued working on new Store NPC models, finishing the texture work on the Celebrations Store NPC.
Plaza: New Metal Detector Gameplay
Plaza: New Celebrations Store NPC
Miscellany
@joshua started working on new Halloween items.
@Lifeless continued working on Virus: Theme Park.
@macdguy worked on fixing the physics issues with Billiards and Bowling.
@Nuclearxpotato continued working on Virus: Altar.
@Sketchman continued working on general backend improvements.
@Wheezwer continued working on Steam emotes, badges, and trading cards.
@Will continued working on music for SDNL.
Wrap It Up
That about covers everything that happened since August 15th, 2022 at PixelTail Games.
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games