Weekly Dev Log for August 10th, 2020
Hello everyone, and welcome to the Weekly Dev Log for August 10th, 2020, detailing all the changes that have happened since August 3rd, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
August 2020 Condo Contest
We’re conducting another condo contest for August 2020! Our theme for this contest is Outdoor Hangout. The first prize winner will receive 1,000,000 units! Interested? Check out our forum thread for more details! Contest closes August 14th.
Work continues on getting Update 0.10.3.0 ready for release, we’re hoping to release it sometime this week. As mentioned last week, this update will contain the new map “Sunrise Isles” for Accelerate, Leaderboards and Achievements for Accelerate, Server Travel, updates to the Plaza, along with many other fixes and changes. You can read about everything slated for this update here.
@Caboose700 added the achievements for Accelerate to the Steam Backend.
@Johanna continued working on Track 2 of Sunrise Isles.
@macdguy upgraded the item system for Accelerate to reduce the amount of lag when using items. He also implemented the achievements and leaderboards, worked on a kill feed, and started working on preliminary mutator support, working on a “mirror mode”.
@Sketchman finished the achievement icons for Accelerate.
@Will finished the music for Sunrise Isles.
Accelerate: Kill Feeds
Accelerate: Mutator Support "Mirror Mode"
@Johanna completed all of her changes for Lobby 3: Phase 2.
@macdguy created an updated version of the UI for the new Game Worlds Ports.
Plaza Update: Fishing Area (Before / After)
Plaza Update: Event Bridge Area (Before / After)
Plaza Update: Pool Area Entrance (Before / After)
Plaza Update: Pool Area Size (Before / After)
Plaza Update: Pool Slides Area (Before / After)
Plaza Update: Oasis Store Area (Before / After)
Plaza Update: Updated Game Worlds Ports
Plaza Update: Updated Game Worlds Ports UI
@Caboose700 helped test the update, built lighting for a bunch of maps that required it, and looked into optimization issues.
@JJosh continued working on the model for one of the Arcade NPCs.
@Lifeless started working on an art pass for the virus map, “Desertion”.
@macdguy reworked some virus posters.
@Madmijk continued working on the snapping system for items.
@Sketchman helped rework some virus posters and looked into optimizations to reduce networking load.
@Wheezwer worked on concept art for the new Oasis along with concept art for the Oasis NPC. She also started working on language for tutorials.
Virus: Desertion Art Pass (VERY WIP)
Arcade: Ice Cream NPC Model WIP
Virus: New Posters
Collection Book: New Stats
Wrap It Up
That about covers everything that happened since August 3rd, 2020 at PixelTail Games. See you all next week!
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