Weekly Dev Log for April 5th, 2022
Hello everyone, and welcome to the Weekly Dev Log for April 5th, 2022, detailing all the changes that have happened since March 28th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Accessibility Suggestions
We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
March / April 2022 Condo Contest (IN PROGRESS)
Hey everyone!
This month’s contest is another structure building contest!
As always, feel free to interpret that how you see fit. There is no theme, so you can build any kind of building you want and have fun with it!
Also, feel free to expand on preexisting Condos! Want to add another floor to the default Condo, build a shed in the backyard of the House Condo, or have other additions in mind? Go for it!
The deadline to submit entries is April 10th, 2022 at 11:59 PM CT.
You can read the rules here.
Update 0.15.1.0
We’re currently working on Update 0.15.1.0, which will bring numerous optimizations and the new Zombie Massacre map, Acrophobia.
You can view the planned fixes and changes here.
Condo: Mediaplayer Playlist Support
@macdguy worked on adding playlist support to mediaplayers.
Saving a playlist will save all queued and playing vidoes in the mediaplayer and will keep looping the saved playlist.
The playlist is saved to condo data, so condos (and workshop condos) can save media playlists to media players.
When first used, the mediaplayer will automatically queue up and play the videos on the playlist.
Condo: Mediaplayer Playlist Support Demo
Miscellany
@Johanna worked on bug fixes along with working on Virus: Corrosion.
@joshua created lots of new items.
@Lifeless continued blocking out a new SDNL map, along with fixing bugs with Zombie Massacre: Compound, Little Crusaders: Toy Room, Virus: Desertion, and Zombie Massacre: Acrophobia.
@macdguy worked on bug fixes. He added charge status for the auto-rifle in Virus and added Zombie Massacre: Nightyard achievements.
@Madmijk continued working on the Condo instruments, working on implementing the instrument sounds.
@Sketchman continued working on backend improvements and optimizations, working on improving workshop performance.
@Wheezwer worked on posters and dynamic signs for the plaza.
@Will continued working on SDNL music.
Wrap It Up
That about covers everything that happened since March 28th, 2022 at PixelTail Games.
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games