Weekly Dev Log for April 20th, 2020
Hello everyone, and welcome to the Weekly Dev Log for April 20th, 2020, detailing all the changes that have happened since April 13th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Arcade Hotfixes 0.9.0.2 and 0.9.0.3
Last week, we released two more hotfixes to add some optimizations, fix some bugs, improve / change Arcade gameplay, and other miscellaneous changes. You can click these two links to see what changed in both Hotfix 0.9.0.2 and Hotfix 0.9.0.3.
Accelerate
Now that most of the issues have been resolved with the Arcade update, it’s full steam ahead on Accelerate.
@Johanna continued working on the art for the various maps, creating custom tree assets and adjusting lighting.
@joshua continued working on the Taxi.
@Lifeless continued working on the map, “Bedzoom”.
@macdguy worked on getting the kart physics and handling down, while also creating systems to handle Kart Drifting, Boost Pads, and working on the overall game loop.
@Wheezwer worked on a carpet asset for “Bedzoom”, while creating a texture for the tree assets.
Accelerate Early Gameplay Test WIP
Accelerate Kart Physics WIP
Accelerate Kart Drifting WIP
Accelerate Kart Drifting w/ Boost WIP
Accelerate Boost Pads WIP
Plaza Improvements
@Johanna continued working on the new item previews that are themed for each store inside of the plaza.
Themed Item Previews for Plaza WIP
Achievement Icons
@Sketchman worked on improving some of the old achievement icons.
New Waterhole Achievements (Waterhole Completed & Waterhole Mastered) WIP
Miscellany
@Caboose700 finished setting up the code and infrastructure for the new Server Browser, getting it ready for it to be integrated into the game.
@Johanna continued working on the condo item improvements.
@joshua fixed some bugs with various items.
@Madmijk worked on bugs with Planetary Piano, and fixed an issue where Laser Projector beams would go invisible.
@ThisIsntNath worked on an update trailer for Tower Unite which includes footage of the Arcade.
@Sketchman worked on optimizations for Planetary Piano, fixed some internal bugs, and continued looking into lighting issues with Workshop Static Meshes.
@Wheezwer continued working on the Steam Trading Cards.
@Will continued working on music and sounds.
Wrap It Up
That about covers everything that happened since April 13th, 2020 at PixelTail Games. See you all next week!