Weekly Dev Log for April 18th, 2022

Weekly Dev Log for April 18th, 2022

Hello everyone, and welcome to the Weekly Dev Log for April 18th, 2022, detailing all the changes that have happened since April 11th, 2022. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Accessibility Suggestions

We’ve created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

March / April 2022 Condo Contest OVER

The results are in!

Congratulations to the following players:
1st Place - CalculatorSpoon
2nd Place - CaptainHHMMurdock
3rd Place - Alexer_Zoderia
4th Place - Occlt
5th Place - bananas

We can’t wait to see everyone’s submissions in the next contest.

You can see all the entries here.

Update 0.15.1.1

We’re continuing to work on the 0.15.1.1 hotfix, which fixes a bunch of bug fixes and crash fixes, as well as some minor changes.

You can view the 0.15.1.1 hotfix changes here.

Miscellany

@Johanna continued working on SDNL: Containership.

@Lifeless continued working on fixes for Zombie Massacre: Acrophobia, as well as working on Virus: Corrosion.

@macdguy worked on bug fixes. He fixed some issues where the player fade system wouldn’t work properly in the Casino. He also worked a bit on SDNL, adjusting the slide mechanic.

@Madmijk continued working on the Condo instruments, working on implementing the instrument sounds.

@Sketchman continued working on backend improvements and optimizations, working on improving workshop performance.

@Wheezwer continued working on Steam backgrounds.

Wrap It Up

That about covers everything that happened since April 11th, 2022 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

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Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

13 Likes

I hope we can leg slide, back slide, and body slide.

i cant wait to ride the SDNL slide