Upgrading to Unreal 4.20

Refactor (not refractor :P) basically means restructuring the code . So changing bits here and there of the codes so that 1, it works again and 2 (not always though), works better/is more efficient.

In that case I think they needed refactors probably because they (Epic Games) changed the way the engine operates the code in the new engine version, so certain features were no longer working properly with the current code.

I’m no expert, but that’s probably something along those lines. :smiley:

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  • "Player names are blank in multiplayer games" has been checked off on the "Known Issues" checklist.
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My bad, brain stopped working for a moment typing that.

But that makes sense, just never heard the term before so yeah.

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  • "Build 4.19 client" has been checked off on the "Progress" checklist.
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is this build as in
(one of many builds you will be doing for repeated bug testing?)

  • "Names don't show up in game queues" has been checked off on the "Known Issues" checklist.
  • "Ping is no longer broadcasted in games (due to 4.19 optimization)" has been checked off on the "Known Issues" checklist.
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  • "Name tags shouldn't work in laser tag unless hovered over the player" has been checked off on the "Known Issues" checklist.
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  • "Player names don't show up in voice UI" has been checked off on the "Known Issues" checklist.
  • "Emote icons don't snap properly due to network optimization" has been checked off on the "Known Issues" checklist.
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  • "Player pool tubes disappear when out of advanced network tick range" has been checked off on the "Known Issues" checklist.
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  • "Players who sit down, don't update their mesh position fast enough" has been checked off on the "Known Issues" checklist.
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  • "Decals need to be only enabled in ZM" has been checked off on the "Known Issues" checklist.
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  • "Virus infected shader is missing" has been checked off on the "Known Issues" checklist.
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  • "Laser tag players are smaller than they should be" has been checked off on the "Known Issues" checklist.
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dumabses got hit with th shrink rau

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is this the bug where cosmetics shrink when sitting in the plaza?

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  • "Name tags don't disappear quick enough when a player goes into a building" has been checked off on the "Known Issues" checklist.
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  • "Macklin Guy" commented "Unreal Engine 4.19 Upgrade Status

    We’re still working hard on the migration of Tower Unite from Unreal Engine 4.18 to 4.19. We are currently hampered by a last minute bug which is preventing us from releasing the 4.19 upgrade. The bug, which affects workshop items in Condos, has proven to be quite difficult and requires a rewrite of the code. We’re working as fast as we can to resolve this issue so that we can release the 4.19 upgrade to the public."

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Take your time, you guys are doing great!

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  • Card was renamed from "Upgrading to Unreal 4.19" to "Upgrading to Unreal 4.19/4.20".
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Wait what

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