Update 0.17.8.0

Card

https://trello.com/c/s6ZVrEF1/737-update-01780

Description

This card has no description.

Changes

  • ~~https://trello.com/c/Xt0ViepB/731-map-minigolf-haven~~
  • SDK - SDNL: Ranged weapon pickup type now works
  • SDK - SDNL: Changed special weapon pickup type to spawn just Plushy Nade
  • SDK/Condo IO: Added Weapon Strip Volume
  • SDNL: Added new game type - Team Last Man Standing. Team vs. Team, 1 life, no respawn, last team standing wins
  • SDK: Added TeamC filter setting to blocking and trigger volumes (TeamC is used for Little Crusader Ghosts)
  • Virus: Added health bar to the HUD
  • SDK - Virus: Damage volumes can now damage Survivors just like other games - won’t infect the player unless the damage kills the Survivor
  • SDK - SDNL: Added Activate/Deactivate inputs to CTF Flag
  • SDK - SDNL: Added game type switching during play testing mode. Switch game type using the top left popup during your play test session
  • Condo: Weapons given by Weapon Pickup are now exempt from Condo weapon rules
  • Media: Added Fullscreen mode. You can now click the full screen button (square icon) on the media queue UI to full screen media. Chat will show up above it
  • Media: Faded out active media volume slider. Pressing Q (inventory key) will make it show up again
  • Media: Added dynamic media lights toggle button to the media queue UI for easy access to toggle dynamic media lights
  • Condo: Adjusted load in networking to help reduce freezing on hosts
  • Virus: Reduced max rounds to 5 (was 10)
  • Little Crusaders: Reduced max rounds to 10 (was 20)
  • Minigolf - Nostalgia: Changed the floor materials in the “inside the computer” scene to look more visually accurate to the scene
  • Minigolf - Nostalgia: Updated the computer and chair models in the bedroom to be higher detail
  • Minigolf - Nostalgia: Added course signs for the bedroom area of Nostalgia
  • Minigolf - Nostalgia: Improved the pipe cam’s behavior in hole 13
  • Minigolf - Nostalgia: Improved the camera collisions on the rock ramp in hole 13
  • Virus: If there is only 1 infected left, they will always become enraged (fixes issues where if a player leaves and there’s only 1 infected left after that)
  • SDK - Virus: Play test mode now skips waiting for infected state, and also gives all weapons to allow for easier testing
  • Bowling: Decreased waiting for players time from 30 seconds to 15 seconds
  • Libretro: Improved light gun models and materials
  • Condo/SDK: Added new materials - Cardboard Checkers, Plastic Slide, Wavy Glass, Hazard Striped Concrete, Piled Gloop, Wooden Backframe
  • Trivia: Improved look of Trivia screen UI

Bug Fixes

  • Condo: Fixed mesh issues on Canvas Elbow (gaps at edges, missing sharp edges)
  • Virus - Subway: Fixed issue where the Hula Doll was difficult to shoot
  • Virus - Subway: Fixed players being able to get above ceiling in one spot
  • Condo IO: Fixed a crash with counters and adding/updating counter
  • SDK: Fixed Game World Events module not reporting game world types properly under certain circumstances. Also fixed gametypes being called during waiting for players state and fixed OnMatchEnd/OnRoundEnd being called before the game even began
  • Virus: Fixed players colliding with TNT
  • Virus: Fixed players colliding with other players
  • Condo: Fixed Transdimensional Paintings and Portals rendering even when hidden
  • SDK - LC/Virus/SDNL: Fixed hidden or no collide objects colliding with players
  • Fixed Sky Volume issues in Smooth Autumn (Moon being corrupted visually, and Sun being very small)
  • SDK - Virus: Fixed infected hitting trigger volumes way too often
  • SDK - Virus: Fixed damage volumes that insta-kill not infecting survivors
  • SDK - Virus: Fixed damage volumes not updating enraged gameplay states
  • Condo: Fixed ladders not disabling collision when no collide or hide is applied
  • SDK - LC: Ghosts no longer can interact with trigger volumes, unless TeamC filter is enabled
  • ~~SDK: Fixed being able to enter NPC camera mode (soft locks you). Now NPCs will show floating dialogue (using the Talked To dialogue) above their head when interacted with to prevent gameplay from being interrupted ~~
  • SDNL: Fixed oddball collision issues
  • SDK - LC: Fixed Laser Beam not colliding with Dragon properly
  • SDK - Virus: Fixed Laser Beam not hurting infected or survivors
  • SDK - SDNL/Virus/LC: Fixed Spike Board, Iron Maiden, Guillotine items not damaging properly
  • SDK - Virus/LC: Fixed Spike Board, Iron Maiden, Guillotine items colliding wrongly
  • Fixed Adrenaline not stacking with other speed altering items
  • SDK - SDNL: Fixed CTF Flag OnRespawned output not calling when flag was returned by player holding it being killed or when another player returns the flag after being dropped
  • SDK: Fixed target Game World drop down being reset back to SDNL after returning from a play test
  • Condo: Fixed Holdable Food given by Weapon Pickup taking food out of the player’s own inventory
  • SDNL - Meadows: Fixed OOB damage not applying
  • SDNL - Container Ship: Fixed water damage not applying
  • SDNL: Fixed Oddball not returning to gameplay on Workshop maps
  • SDNL: Added checks to ensure Oddball will always be present, if it’s somehow gone, it’ll respawn another
  • SDNL: Fixed collision issues with Bug Buster weapon
  • Minigolf - Nostalgia: Fixed a bug in hole 18 that caused an occasional out of bounds issue
  • Minigolf - Nostalgia: Fixed a bug in hole 6 that would occasionally cause the ball to phase through the course walls
  • Minigolf - Nostalgia: Fixed a bug that would cause the player to occasionally slip through the boost rings in hole 1
  • Minigolf - Nostalgia: Fixed an issue that caused the player to get stuck in the deep/sharp corners of the “inside the computer” scene
  • Minigolf - Nostalgia: Ball should no longer get stuck on the flag hole’s rim on hole 18
  • Minigolf - Nostalgia: Fixed hole 8’s flag from being off-center
  • Minigolf - Nostalgia: Fixed an Out-of-Bounds bug on the bouncing plushy segment of hole 4
  • Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of the flag’s hole on hole #12
  • Minigolf - Nostalgia: Fixed a bug on hole 13 that would sometimes cause the ball to phase through the floor near the flag
  • Minigolf - Nostalgia: Fixed players getting stuck at the bottom of the boost ramp on hole 9
  • Fixed Size Volumes not resizing player cameras properly
  • Minigolf: Improved collision mesh of golf hole to lessen stop balls from getting stuck on the rim.
  • Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of hole 17’s flag hole
  • Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of hole 15’s flag hole
  • SDK: Fixed Weapon Pickup not hiding the pedestal model when hidden
  • Condo/SDK: Fixed Sky Volume not removing global effects when stashed
  • Trivia: Fixed a bug with seats that would cause players not to be put into the game and would get stuck unable to play the round
  • Trivia: Fixed trivia screens not rendering at a decent frame rate & optimized screens that are inactive/have no players
  • Virus - Subway: Fixed areas in that could cause players to get stuck inside the construction walls after being shot with a sonic shotgun’s blast ability
  • Plaza: Fixed the reels of one of the Wheel of Money machines that were popped out of the machine

Before Ship

  • Write changelog

Attachments

https://trello.com/1/cards/65b8023eaf5b365cec6c41ae/attachments/65c574f978d905b4e265579d/download/Haven.png

1 Like
  • A new checklist named “Before Ship” has been added to the card.
  • A new checklist named “Bug Fixes” has been added to the card.
  • A new checklist named “Changes” has been added to the card.
1 Like
  • “Condo: Fixed mesh issues on Canvas Elbow (gaps at edges, missing sharp edges)” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDK - SDNL: Changed special weapon pickup type to spawn just Plushy Nade” has been checked off on the “Changes” checklist.
  • “SDK - SDNL: Ranged weapon pickup type now works” has been checked off on the “Changes” checklist.
1 Like
  • “SDK/Condo IO: Added Weapon Strip Volume” has been checked off on the “Changes” checklist.
1 Like
  • “SDNL: Added new game type - Team Last Man Standing. Team vs. Team, 1 life, no respawn, last team standing wins” has been checked off on the “Changes” checklist.
1 Like
  • “Virus - Subway: Fixed players being able to get above ceiling in one spot” has been checked off on the “Bug Fixes” checklist.
  • “Virus - Subway: Fixed issue where the Hula Doll was difficult to shoot” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Condo IO: Fixed a crash with counters and adding/updating counter” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDK: Fixed Game World Events module not reporting game world types properly under certain circumstances. Also fixed gametypes being called during waiting for players state and fixed OnMatchEnd/OnRoundEnd being called before the game even began” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Virus: Fixed players colliding with TNT” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Virus: Fixed players colliding with other players” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Condo: Fixed Transdimensional Paintings and Portals rendering even when hidden” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Fixed Sky Volume issues in Smooth Autumn (Moon being corrupted visually, and Sun being very small)” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDK - Virus: Fixed infected hitting trigger volumes way too often” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDK - Virus: Fixed damage volumes that insta-kill not infecting survivors” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDK - Virus: Fixed damage volumes not updating enraged gameplay states” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDK - LC/Virus/SDNL: Fixed hidden or no collide objects colliding with players” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Condo: Fixed ladders not disabling collision when no collide or hide is applied” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDK - LC: Ghosts no longer can interact with trigger volumes” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDK: Added TeamC filter setting to blocking and trigger volumes (TeamC is used for Little Crusader Ghosts)” has been checked off on the “Bug Fixes” checklist.
1 Like