Card
https://trello.com/c/s6ZVrEF1/737-update-01780
Description
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Changes
- ~~https://trello.com/c/Xt0ViepB/731-map-minigolf-haven~~
SDK - SDNL: Ranged weapon pickup type now worksSDK - SDNL: Changed special weapon pickup type to spawn just Plushy NadeSDK/Condo IO: Added Weapon Strip VolumeSDNL: Added new game type - Team Last Man Standing. Team vs. Team, 1 life, no respawn, last team standing winsSDK: Added TeamC filter setting to blocking and trigger volumes (TeamC is used for Little Crusader Ghosts)Virus: Added health bar to the HUDSDK - Virus: Damage volumes can now damage Survivors just like other games - won’t infect the player unless the damage kills the SurvivorSDK - SDNL: Added Activate/Deactivate inputs to CTF FlagSDK - SDNL: Added game type switching during play testing mode. Switch game type using the top left popup during your play test sessionCondo: Weapons given by Weapon Pickup are now exempt from Condo weapon rulesMedia: Added Fullscreen mode. You can now click the full screen button (square icon) on the media queue UI to full screen media. Chat will show up above itMedia: Faded out active media volume slider. Pressing Q (inventory key) will make it show up againMedia: Added dynamic media lights toggle button to the media queue UI for easy access to toggle dynamic media lightsCondo: Adjusted load in networking to help reduce freezing on hostsVirus: Reduced max rounds to 5 (was 10)Little Crusaders: Reduced max rounds to 10 (was 20)Minigolf - Nostalgia: Changed the floor materials in the “inside the computer” scene to look more visually accurate to the sceneMinigolf - Nostalgia: Updated the computer and chair models in the bedroom to be higher detailMinigolf - Nostalgia: Added course signs for the bedroom area of NostalgiaMinigolf - Nostalgia: Improved the pipe cam’s behavior in hole 13Minigolf - Nostalgia: Improved the camera collisions on the rock ramp in hole 13Virus: If there is only 1 infected left, they will always become enraged (fixes issues where if a player leaves and there’s only 1 infected left after that)SDK - Virus: Play test mode now skips waiting for infected state, and also gives all weapons to allow for easier testingBowling: Decreased waiting for players time from 30 seconds to 15 secondsLibretro: Improved light gun models and materialsCondo/SDK: Added new materials - Cardboard Checkers, Plastic Slide, Wavy Glass, Hazard Striped Concrete, Piled Gloop, Wooden BackframeTrivia: Improved look of Trivia screen UI
Bug Fixes
Condo: Fixed mesh issues on Canvas Elbow (gaps at edges, missing sharp edges)Virus - Subway: Fixed issue where the Hula Doll was difficult to shootVirus - Subway: Fixed players being able to get above ceiling in one spotCondo IO: Fixed a crash with counters and adding/updating counterSDK: Fixed Game World Events module not reporting game world types properly under certain circumstances. Also fixed gametypes being called during waiting for players state and fixed OnMatchEnd/OnRoundEnd being called before the game even beganVirus: Fixed players colliding with TNTVirus: Fixed players colliding with other playersCondo: Fixed Transdimensional Paintings and Portals rendering even when hiddenSDK - LC/Virus/SDNL: Fixed hidden or no collide objects colliding with playersFixed Sky Volume issues in Smooth Autumn (Moon being corrupted visually, and Sun being very small)SDK - Virus: Fixed infected hitting trigger volumes way too oftenSDK - Virus: Fixed damage volumes that insta-kill not infecting survivorsSDK - Virus: Fixed damage volumes not updating enraged gameplay statesCondo: Fixed ladders not disabling collision when no collide or hide is appliedSDK - LC: Ghosts no longer can interact with trigger volumes, unless TeamC filter is enabled- ~~SDK: Fixed being able to enter NPC camera mode (soft locks you). Now NPCs will show floating dialogue (using the Talked To dialogue) above their head when interacted with to prevent gameplay from being interrupted ~~
SDNL: Fixed oddball collision issuesSDK - LC: Fixed Laser Beam not colliding with Dragon properlySDK - Virus: Fixed Laser Beam not hurting infected or survivorsSDK - SDNL/Virus/LC: Fixed Spike Board, Iron Maiden, Guillotine items not damaging properlySDK - Virus/LC: Fixed Spike Board, Iron Maiden, Guillotine items colliding wronglyFixed Adrenaline not stacking with other speed altering itemsSDK - SDNL: Fixed CTF Flag OnRespawned output not calling when flag was returned by player holding it being killed or when another player returns the flag after being droppedSDK: Fixed target Game World drop down being reset back to SDNL after returning from a play testCondo: Fixed Holdable Food given by Weapon Pickup taking food out of the player’s own inventorySDNL - Meadows: Fixed OOB damage not applyingSDNL - Container Ship: Fixed water damage not applyingSDNL: Fixed Oddball not returning to gameplay on Workshop mapsSDNL: Added checks to ensure Oddball will always be present, if it’s somehow gone, it’ll respawn anotherSDNL: Fixed collision issues with Bug Buster weaponMinigolf - Nostalgia: Fixed a bug in hole 18 that caused an occasional out of bounds issueMinigolf - Nostalgia: Fixed a bug in hole 6 that would occasionally cause the ball to phase through the course wallsMinigolf - Nostalgia: Fixed a bug that would cause the player to occasionally slip through the boost rings in hole 1Minigolf - Nostalgia: Fixed an issue that caused the player to get stuck in the deep/sharp corners of the “inside the computer” sceneMinigolf - Nostalgia: Ball should no longer get stuck on the flag hole’s rim on hole 18Minigolf - Nostalgia: Fixed hole 8’s flag from being off-centerMinigolf - Nostalgia: Fixed an Out-of-Bounds bug on the bouncing plushy segment of hole 4Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of the flag’s hole on hole #12Minigolf - Nostalgia: Fixed a bug on hole 13 that would sometimes cause the ball to phase through the floor near the flagMinigolf - Nostalgia: Fixed players getting stuck at the bottom of the boost ramp on hole 9Fixed Size Volumes not resizing player cameras properlyMinigolf: Improved collision mesh of golf hole to lessen stop balls from getting stuck on the rim.Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of hole 17’s flag holeMinigolf - Nostalgia: Fixed the ball getting stuck on the rim of hole 15’s flag holeSDK: Fixed Weapon Pickup not hiding the pedestal model when hiddenCondo/SDK: Fixed Sky Volume not removing global effects when stashedTrivia: Fixed a bug with seats that would cause players not to be put into the game and would get stuck unable to play the roundTrivia: Fixed trivia screens not rendering at a decent frame rate & optimized screens that are inactive/have no playersVirus - Subway: Fixed areas in that could cause players to get stuck inside the construction walls after being shot with a sonic shotgun’s blast abilityPlaza: Fixed the reels of one of the Wheel of Money machines that were popped out of the machine
Before Ship
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