Card
https://trello.com/c/m9cs9Dhp/273-slaughterday-night-live-sdnl
Description
This card has no description.
Main Game
Game coordinator setupBasic gameplay loopGame agent/controls setupGameplay loop finishedWin/lose conditionsHUD: Round timerScoreboardHUD: Kill feedMenu banner/iconHosting a serverSpawn point systemPayoutsMovement: Double jumpingMovement: Air dashingMovement: SlidingMovement: Air strafingCamera: View bobCamera: View tiltingHUD: HealthHUD: AmmoHUD: Kill feedHUD: Weapon selectHUD: Hit markers/damage notesGameplay/HUD: Headshot detectionIntroIntermissionHUD: Players In LeadKill CamArmorHealth pickupArmor pickupAmmo pickupWeapon pickupSuper Weapon pickupMutator SystemTeleportersJump PadsRestoring map back to default on new round (destructibles respawning, etc.)Team SystemTeam Select UIScoreboard support for TeamsHUD: Team scoreArtwork: Game type iconsArtwork: Team icons and flagsArtwork: Team selectArtwork: Weapon iconsArtwork: Achievement iconsAchievementsBadgesLeaderboardsHUD: Damage direction indicatorHUD: Team avatars (and if they are alive or not)HUD: 2D Indicators for Flag positions, Oddball, etc.Artwork: Environmental kill iconsSpawn ProtectionTrailerSliding character animations
Weapon Models
VaporizerLaser BlasterPump Action ShotgunToy HammerDeletion BombInter-dimensional PortalTelepuncher (telescoping punching glove)Tanegashima GunKatanaChainsawGrenade LauncherTommy GunDouble Barrel ShotgunUSP/9MM Socom PistolSpringfield M1 Garand Semi-Automatic SniperRPG-7XM8UZIBug BlasterUpdated TNT modelUpdated Crossbow modelCamera
Mutators
Low Gravity1 HP
Melee Weapons
Katana (alt fire dashes)Sword (alt fire shields)Chainsaw (alt fire throws chainsaw)Toy HammerLaser Saber (alt fire throws)Telescoping Punching Glove
Gore/FX
Gib systemBlood decals based on bullet trace directionsRagdolls blast away based on bullet directionUnique death effect: PixelsUnique death effect: SkeletonUnique death effect: Burnt CorpseUnique death effect: DisintegrateUnique death effect: LavaUnique death effect: AcidLarge gib chunks
Normal Weapons
Tommy GunDouble Barrel ShotgunLaser RifleSuper ShottyPhaser Zapper (Retro Gun)Pirate GunMagnum w/ ScopeBertAssault ShotgunDual UZIMagnum LaserBullpup
Gametypes
Arcade - Standard SDNL gameplay: Start with 2 pistols, 1 shotgun, 1 machine gun, 1 ranged, and 1 melee. Timed matchArena: Start with 1 pistol, 1 shotgun. Weapon pickups around the level. First to 30 killsGun Game: Start with 1 pistol, each kill gives a new weapon until you reach the end of the weapon list. First to get to the final weapon winsInsta Gib: Only Decimators. 1 HP. First to 30 killsTeam DeathmatchCTF: Team-based capture the flag. Flag can be thrown with grav glove. First team to 10 captures winsSecretSecret #2Team Oddball: First team to hold the skull for 2 minutes winsTeam Gun Game
Internal Testing
Testing Session #1Bug Fixes from Session #1Testing Session #2Bug Fixes from Session #2Testing Session #3Bug Fixes from Session #3Testing Session #4Bug Fixes from Session #4Testing Session #5Bug Fixes from Session #5Testing Session #5.5Bug Fixes/Tweaks from Session #5.5Testing Session #6Bug Fixes/Tweaks from Session #6
Special Weapons
Plush GrenadeCrossbowGrav Glove (pickup and throw physics objects)Springfield M1 GarandStealth BoxSniper
Super Weapons
DecimatorCannonEgon CannonInstant Soul CameraBowling ShotgunGrenade Launcher (alt fire sticky grenades)Flamethrower (alt fire shoots a fireball)RPG-7Minigun
Sounds
Weapon shoot soundsWeapon reload soundsImprovements to sounds of existing weaponsCrowd cheering/booing
Maps
- ~~https://trello.com/c/afr9IO8I/649-map-sdnl-meadows~~
- ~~https://trello.com/c/wPu1kGzU/650-map-sdnl-frostbite~~
- ~~https://trello.com/c/bTvfETt9/658-map-sdnl-hinderance~~
Weapon System
Recoil SystemBullet spread multiplies over time (while firing)Recoil adjustment/tightening while zoomedImproved weapon swayIron SightsAdjustable zoom in amount per weaponBullet and shell casingsIK arm support for rifles and shotguns