I’m going to start this off by saying I am a big fan of Tower Unite. Loved it ever since GMT. I’m going to be serving up some harsh browns here though so please don’t take this personally, I’m saying it out of my love for the game.
This problem isn’t about players using macros. It’s about some poor design choices that have gone into the achievement system. You’ve defended this practice, “oh it’s not meant to be a grind, it’s a gradual thing”. This argument is counter-productive and the sooner this mindset is dropped the better. If it’s a gradual thing, why are all these rewards listed in an achievement book?
These players see a cool thing and they want to get it. Then they realise that in order to unlock these rewards they have to sit around in lobby for up to 32 (!!!) hours. Now if that doesn’t scream “There’s a problem”, you’re just being obstinate.
Let’s take a look at some problematic milestone rewards;
- Firework Launcher
- Text Hat
- Player Glow (Broken, but it will be if it gets fixed)
- Falling Money
- Throwable Units
- Throwable Wheel of Money
- Throwable Drink
- Throwable Popcorn
There’s a pattern here. All of these items affect the lobby, and all can rewarded for doing nothing. Some items are expected by players like the Text Hat.
All of the hats in this game you are able to buy with units, why should this be any different? I’d sure as hell rather spend 1 million units on a text hat than a joke paper crown. It would also allow it to be seen as a decent accomplishment. Same deal with the Falling Money except it’s a particle.
The roller coaster, Ferris wheel and jet pack unlocks are great, offering things for the condo and alternate versions of an item you can already buy. This is where the unlocks should be focused on.
The items that should be removed from the list will need to be replaced though. How about more miniatures? The Tower Unite Fountain would be a good start. Maybe the water slide and the lighthouse would fit too? Sick of miniatures? Make rewards of the size potions that aren’t consumed, never spend a unit on potions again, it may be negligible but it’s a nice little thing to have.
Replace those casino unlocks with condo versions of the machines! Worried that people will leave the casino and gamble in their condo? Make it visual only like the spin to win reward.
The theatre store is… A bit under stocked to say the least. The Theatre rewards belong here. To be honest, I don’t think the theatre needs milestone unlocks. The trophies alone are fine.
Sorry this post was so long, I didn’t want to say “THERE’S A PROBLEM” and not offer any solutions. In the end I’m sure this will be addressed eventually, as I believe you folks at Pixeltail just want to create a fun and complete experience for everyone.