Since Virus seems to be in the spotlight right now, seems like a good idea now to bring this back. A year and a half ago I offered and idea to fix the unbalance issue in Virus. Re-balancing the game to keep the flow fun and exciting for both teams. And despite the somewhat positive feedback, this was never accepted or attempted.
The idea is simple, and its effects are drastic, which is why this is important to me. This rebalance will make the infected aggressive enough without making them overpowered or making the survivors underpowered. Modify the virus’s health & speed by the ratio of survivors. The stats of a virus should be scaled based on the ratio of survivors alive, this way both teams overlap each other on difficulty. The less the infected the stronger, the more the infected the weaker. I’ll explain.
The only things affected to viruses are health and speed. Depending on the amount of players and fellow viruses, this can either make the virus stronger and faster or weaker and slower. This suggestion will have viruses health and speed changing consistently throughout the entire game.
This way starting infected are strong and fast enough to get a game going without making them too overpowered, Because of the viruses insanely high health and speed, all the survivors will have to work with each other to take down a single hulking virus. But once enough players get infected, difficulties swap to favor survivors because there are more infected. And because this will make viruses a lot slower and weaker, viruses will have to rely on each other and to coordinate with each other to corner and kill the last survivor.
(Updated this thread to match cold_finger’s input.)