Random points in skin stretched to bottom of skin

i have a skin i made that works perfectly fine and exactly how i want it to look, but for some reason some of it is stretched and meets down at the bottom

i think the vertices are for some reason all moving to the root bone but i could be wrong since i know little to nothing about rigging

When vertices are stretched to the root, it means they have no weight painting.

Unless they have weight painting, but they are assigned to a bone that is not part TU’s armature.

It looks like the top body of the body needs weight painting or is not assigned to TU’s bone armature.

i put a lil bit of weight painting on the head and it fixed it, thanks