i have a skin i made that works perfectly fine and exactly how i want it to look, but for some reason some of it is stretched and meets down at the bottom
i think the vertices are for some reason all moving to the root bone but i could be wrong since i know little to nothing about rigging
When vertices are stretched to the root, it means they have no weight painting.
Unless they have weight painting, but they are assigned to a bone that is not part TU’s armature.
It looks like the top body of the body needs weight painting or is not assigned to TU’s bone armature.
i put a lil bit of weight painting on the head and it fixed it, thanks