Public Beta: Casino Phase 2

I think they mean the layout, which is a criticism I agree with.

When editing a floating text item, pressing U will bring up a “group removed” notification. I don’t use whatever this “group” feature is so I’m unaware if it actually removes any groups. Bug is not present in 0.15.1.1

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Haven’t tested it myself, but from what I’ve heard, it’s just a remnant of a not yet implemented condo item grouping system. If you multi select items and then press G, it’ll show that you made a group as well (although it’s not functional at all to my knowledge).

Currently grouping works but it does not save the group when you reload the condo. Also, not all tools work for groups yet such as dragging with mouse click, but gizmos do work and alt copy works. It’s not completely finished yet, which is why it wasn’t mentioned on the changelog.

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  • Baseball’s origin point is inside the ball, making it halfway in the ground in the store preview and placing on the ground
  • Workshop Physics Item is invisible upon placing if a workshop item is not set, can’t be interacted since it’s completely invisible. Item finder says it’s there. (It will be visible if a workshop item was set pre-update).
  • Workshop Physics Item doesn’t have the new throwable respawn features.
  • Suggestion: Have player-fade when playing bingo.
  • Players can’t interact with the bingo panel if other players are standing in your view.
  • “Bingos left” text doesn’t update if enough players join mid-game to increase the max bingos count.
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You can still get stuck in Bingo sometimes (might be because I joined while the join text said “Occupied” when it wasnt?)

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The “Disqualified from Bingo” is too sensitive (if its meant to be an anti-bot/anti-macro measure). Tripped it by simply reacting too quickly.

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“Raised” text appears at the top of the screen during Bingo on the results screen.

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This is also the case with a handful of other physics items.

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Yeah this is a confirmed bug and a fix has already been made internally.

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Unsure if this is new to the beta or not, but the media playlist feature seems to have a couple bugs.

  • Multiple of the same video link will not save (only the first instance of it will)
  • The Next Up menu will not update until the current video stops playing if the playlist is updated
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Standing on the side of the Spin to Win room with the old wheels lets you hear the Bingo callouts which I feel may not be intentional.

The new alcyhol drinks around the casino can’t be used like the ones around Triple Diamonds and Wheel of Money.

There’s some z-fighting here and also a pretty noticable seam where the lighting changes. Also the lights above the wheels have dynamic shadows which I assume is intentional, however if it’s possible to have those be affected by a graphics setting I think that could be nice, at least when on all lowest settings (they’re unaffected by the placeable light shadows setting as far as I can tell).

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Collisions break on Canvas Holes when scaled up (variations 4, 5, and 6 only).

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Fixed, thanks!

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I’m removing AFK check from Bingo.

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Post Beta Changelog

Changes

  • Arcade: Optimized draw calls A LOT
  • Roulette: Bets of the same bet combine when showing the award popups (if you have 5 chips placed on a winning bet, it would show the award 5 times instead of just once with the 5 combined)
  • Ethan is now in the credits
  • Added chat messages when the AGC is down and when it returns back online
  • Blackjack: “BLACKJACK” only shows if they have 2 cards, otherwise it’s “21”
  • Silver Saddles: “X players have bet” was changed to “X bets made”
  • Condo: Door automatic mode will no longer show use prompt or allow players to open/close doors as it’s in automatic mode
  • Condo: Physics items now react to ice, mud, and sand surfaces properly (ice is no friction, mud is more friction, etc.)
  • Condo - Default Condo: You can now edit the door frames and doors (including being able to hide them)

Casino Bug Fixes

  • Improved anti-macro prompt. It will no longer kick players out immediately if they type more than 2 keys when it just popups up, instead it’ll error when it failed the first time and wait a couple seconds before allowing further input (it looks like this). Also fixed a bug where the second input, even if correct, would fail and kick you out
  • Fixed major AGC crashes and improved debugging tools behind the scenes
  • Fixed use prompts not showing up for Casino games if you leave the Casino and come back to it
  • Fixed game HUDs not clearing if the AGC crashes during a game
  • Blackjack
    • Blackjack: “Natural Blackjack” achievement now works
  • Roulette
    • Roulette: Fixed Roulette not kicking players out properly when AGC has downtime
    • Roulette: Fixed chips from previous Roulette games sometimes staying on the table
  • Silver Saddles
    • Silver Saddles: Fixed if you win, it showed as if you got 0 still, due to a level streaming bug
    • Silver Saddles: Fixed when you place a bet, the announcing speech bubble said “NONE” instead of the horse name
    • Silver Saddles: Fixed bet chat bubbles showing up from an insane distance
  • Bingo
    • Bingo & Silver Saddles: Fixed always displaying as “Game is busy or full”, even when the game is still open to join and not full
    • Bingo: Fixed Bingo losing progress should the AGC go down, no longer an issue now as game state is now saved behind the scenes
    • Bingo: Fixed being able to buy bingo cards during results or waiting states, causing cards that are impossible to win being purchasable
    • Bingo: Fixed issues with sitting down and getting up after 3 seconds, causing the seat to get marked as “occupied” or the seat would break and not start the count down
    • Bingo: Fixed “occupied” showing up while you are waiting for game to start while in a seat
    • Bingo: Fixed numbers not syncing properly for players who stream into the Casino during its gameplay. Now it’ll sync numbers the moment a new number is called

Bug Fixes

  • Condo: Stabilized Inflatable Boat more, allowing players to push it around without it jetting off into the distance instantly
  • Condo: Improved physics item buoyancy logic, stabilizing the physics better on the surface of water (keeping the items from bobbing up and down constantly)
  • Condo - Courtyard Villa: Fixed visibility and automatic toggle buttons being still in the map
  • Condo: Fixed fish/physics items causing constant splashing noises
  • Condo: Fixed Classic CT TV model being a bit higher than the item position
  • Condo: Fixed V1 plush being editable with no edit settings
  • Condo: Fixed Canvas Decals not having aspect ratio settings that work properly
  • Fixed several maps not having Discord rich presence icons, including Game World logos
  • Fixed a typo with Ice Moon’s description
  • Arcade: Fixed Destroy machines being missing
  • Condo: Fixed Vault Door item having desynced collisions and other weird state issues when opening and closing it. Also fixed the automatic range for the Vault Door
  • Ball Race - Memories: Fixed certain level platforms not showing up if you have view distance setting as near
  • Billiards: Fixed being able to scratch after pocketing the 8 ball
  • Billiards: Fixed scratching not resetting the cue ball to the proper place on the table
  • Billiards: Fixed Billiards starting from a distance, causing the balls from merging into one
  • Bingo: Fixed joining during blackout round not updating the main screen to display what numbers have been already called
  • Billiards: Fixed the pool cue sometimes getting positioned on the cueball while it’s still rolling
  • Billiards: Fixed if there is one ball left aside from the 8 ball, and you pocket the 8 ball, the “Table Cleared” popup appearing even though the game should end early instead
  • Billiards: Fixed if you try to slightly nudge the cueball, the charge meter increases, but you won’t hit the ball
  • Fixed crossbow FOV staying on when you die while zoomed in (also while switching weapons)
  • Fixed third button to the right of relative in the manipulate menu showing up
  • Fixed hidden seats and aquarium volumes muffling voice chat
  • Fixed hidden seats and aquarium volumes muffling sound emitters (if using “soften behind walls” option)
  • Fixed Ball Race orbs (including RC) and Minigolf milestones not being pushed by fan items
  • Fixed leave confirmation menus not confirming close on enter key press
  • Arcade - Starfield Lanes: Fixed bottom area below the first hole not removing balls
  • Arcade - Starfield Lanes: Fixed being able to get balls stuck on the top upper corners
  • ZM: Fixed “I Can’t Believe It’s A Massacre” achievement not firing off and not incrementing. Those who have had progress on this achievement will need to kill 1 additional zombie to have it fire off again.
  • ZM: Fixed “Extreme Prejudice” achievement not incrementing

Payout Changes

  • Bingo: 1st Bingo now pay out 3:1. All other Bingos pay out 2:1.
  • Roulette: Fixed payouts being incorrectly calculated, causing the initial bet not to be returned back on a winning bet

Known Issues

  • Roulette: If you have low FPS, the wheel may land on the wrong number
  • Item Finder doesn’t allow you to search for the custom names of items
  • Billiards: Billiards balls spin the wrong directions
  • Billiards: If you are firing a weapon and start playing, it’ll keep firing the weapon
  • Canvas Decals reset to 1.0 shininess on Condo load
  • FX items can become hard to select when scaled down, this is especially noticeable on the Canvas Decal
  • Existing bugs that are of note:
    • Slot machines refuse to let players leave machine after pulling an action
    • Casino: If you teleport to it using the map when you first enter the Plaza, there is fog towards the back of the room
    • Texas Hold’em doesn’t handle ties well
    • Idle and Chat bubbles remain visible during F5 photo mode
    • Screen shake is caused by other players finding treasure
    • Co-op Condo: Changes in scale don’t get saved when a guest is the one changing the value
    • Co-op Condo: FX / volumes don’t show up for clients
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