Playermodel Disfigured upon import

Blender Ingame workshop editor
I have applied Location, Rotation and Scale to the mesh and it remains disfigured. please help.

try opening the
“TowerUniteWorkshop_rig.blend”
deleting the armature in there and then copying the rigged model and armature into the file you just opened and then exporting in case there is any settings that blender needs that the file has on. then do the usual applying Location Rotation and Scale

i dont know if that will work, but for most people that fixes issues like that

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That fixed it, thanks!

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