Performance issues hosting condo

Hello!

Recently I noticed that I get massive performance issues hosting my condo. Especially when more than 10 people are connected.

We are talking about a smooth dirt condo with roughly 12.000 items, the only workshop content are ~12 npcs. Roughly 180mb of canvas data over ~200 different canvas textures.
Especially when someone connects my game almost freezes until everything for them is loaded. With up to ~10 people around my fps are somewhere in the 20s, but if more people are joined my fps will drop to 3-7.

Performance for people connected seems fine.

The interesting part about this is that my PC seems absolutely chill, as it is not even trying to compute harder. So it should definitely not be that. (Ryzen 7 5800X, RX 6700 XT, 32GB RAM @3600mhz)

Do you people have any ideas how I could improve the situation? With under 10fps its basically impossible for me to take part in any gameplay or conversations since voicechat also absolutely gets corrupted.

Thank you!

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That’s the exact same problem I have with hosting my condo at the moment.

The situation you discribe is almost identical to mine, except that my fps drop to unbearable low levels even with just more than ~5 people connected.

Oh, and i dont know if that’s related to the problem, but the game also crashed twice while fps where that low.

Sorry that i can’t come up with something more helpful regarding the situation, but just wanted to share that my problem is pretty much the same…

Do you happen to have items that are really far away from the center of the map? That can make the game overwork.

How far away is “really far”? Is there a rough value how many units away is too far? There are areas that are quite far away, yeah.

I’d say anything around over 1,000,000 units away could be a concern, I don’t know the exact metric unfortunately.