So, as the Tower Unite have it’s currency, why not inplement character needs?
I think that our character (read: us) should have it’s needs like hunger, thirst or sleep.
Kitchen in our condo and beds would have finally any sense of existing. The food or water could be purchared at special food shop(s), maybe near the beach. These stats could be regenerated by eating food or drinking water by clicking on them in inventory, sleeping in bed for some time or something. Ignoring these needs would result in a penalty, as slower speed in plaza, losing control over character for few seconds etc. after reaching critical level of a stat after like 48-72 real hours. Costs would be low, like 100 Units for pull stat of thirst and hunger.
That would make TU more like other MMOs.
Not exactly with the same mindset of the others, but I do agree that adding “needs” makes Tower Unite more of a job than it already is with having to acquire Units. Tower Unite isn’t as much of a real life simulator game as it is a social experience. While some people might enjoy the Needs system, it’s not really sought after by the community or devleopers.