[ul][li]Fix compiler errors[/li][li]Compile the code[/li][li]Build the client[/li][li]Test the client (and collect bugs)[/li][li]Fix seat camera offsets[/li][/ul]
Issues
[ul][li]Emissives dramatically changed. All emissive materials need tweaking[/li][li]Tonemapper dramatically changed. All maps needs tweaking[/li][/ul]
Also bug fixes to the Blueprint to C++ Compiler and the eventdrivenloader (used for level streaming), might allow the devs to enable these options. They can reduce the lag introduced by level streaming and scripting. My own testing and the devs experience so far: Hot Fix for Little Crusaders Update (0.2.0.1)
that wasn’t my point.
What I was trying to say is that you won’t save time by skipping Unreal versions, since every version adds on top of the previous one
[ul][li]“Build the client” has been checked off on the “Checklist” checklist.[/li][li]“Compile the code” has been checked off on the “Checklist” checklist.[/li][li]“Fix compiler errors” has been checked off on the “Checklist” checklist.[/li][li]“Compile the code” has been checked off on the “Checklist” checklist.[/li][/ul]
[ul][li]“Emission” has been checked off on the “Tonemapping/Emissives Fixed Per Map” checklist.[/li][li]“Altitude” has been checked off on the “Tonemapping/Emissives Fixed Per Map” checklist.[/li][/ul]