Level SDK Suggestions

In cases where you might have a flame that isn’t orange in a map, it’d be useful if the Damage/Heal Volume had a setting to change the color of the flame effect that appears with the Fire damage type.

3 Likes

OnRoundInitiated (when the players are spawned in at the beginning of a new round) would be a great addition for initializing IO

(Since OnRoundStart only fires after the first infected in Virus, and I haven’t tested SDNL but I assume it similarly fires after the countdown)

While I’m here, it seems SDNL weapon pickups don’t have the same IO outputs as health/shield/ammo pickups. It would also be good (for all the pickups actually) to have an output for when the pickup has recharged

EDIT: Maybe OnRoundBegin or OnRoundInitialized would be a less ambiguous name for it