How do you make the the mini golf course intro camera flythough, erm... thingy? And other stuff

Hi,

In the mini golf SDK you can create individual fly through cameras for each hole.

However in the main game there is also a course fly over camera that plays while you are waiting for players. While I can make the individual hole intro camera work, I haven’t got a clue how the main course intro one is done.

Would it be possble to produce a quick tutorial? I am guessing its something to do with the Game World Events listener?

While on the subject of cameras, is there any way to override the aiming of the individual hole intro ones? I have a section that has two holes, and the camera is pointing at the wrong one.

Finally when a ball goes into a pipe the camera tends to sort of follow it. This clips though a lot of scenary and can cause random flashing on the screen. It is possible to overide this?

Thanks in advance.

You currently can’t yet, I’m working on adding that.

I will look into a way to resolve this.

You can use a Trigger Volume on the entry of the pipe and have that volume call Enter on a Camera IO item. Then on exit of the pipe have another Trigger Volume call Exit on the same Camera IO item. I am working on adding IO events for pipes in the future though so you don’t need to setup trigger volumes.

2 Likes

Many thanks.

Ill look into using triggers and see how it goes. I already use them to start and stop movers per hole, so hopefully this will be obvious.

For the hole intro camera overide, would it be possible to offer an option to just use the standard IO camera? This one can be pointed where you wish on each node, so you could highlight a shortcut or hole in one option. Maybe via a tick box or something in the intro camera dialogue? It might also save coding since most of the needed routines are already there?

Thanks again :slight_smile:

1 Like

Hi there,

I have been trying to get a trigger to make teh IO camera respond. Unfortunatly while the player’s view switches to the camera’s if their toon enters the trigger, it does not switch if the golf ball enters the trigger. Will raise a bug report on this.