Quick unrelated question(s). Have you guys experimented with HLODs yet or are you actively using them right now?
I’ve been experimenting with them quite recently and the setup is quite simple (you’ve probably seen this tutorial already https://www.youtube.com/watch?v=WhcxGbKWdbI).
Are there any major downsides to using HLODs compared to simply generating LODs for each individual object manually?
I haven’t really touched HLOD stuff since it came out, so things may have changed since. However with Plaza specifically, doing the HLOD process actually just crashes the editor after some time. I was looking forward to using it as Plaza is definitely one of the harder maps to optimise.
We’ve LOD’d a lot of models now anyway, and using instancing quite often throughout… at least in some more of the recent maps. Waterhole, Altitude and Midori however DO use HLOD currently.