Game World Suggestion Megathread

Post your ideas for a new game world here

why?

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Just felt like it

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They do have a lot on their plates at the moment, but if I could…

I still still still think that a SSX Tricky gamemode would be absolutely stellar. It would fit perfectly with Tower’s aesthetic, being silly and fun and totally not realistic, and it’s some high-octane fun that everyone enjoyed as a child.

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Some sort of obstacle course based racing game would be a lot of fun. What comes to mind for me would be Gmod Deathrace, except minus the player controlling the traps. :new_moon_with_face:

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A rhythm based game mode. I know it will never come to be, but I still like the idea.

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Here is some ideas I had :

  • A gamemode like Deathrun in a way but in its own way
  • Something like Blood Bowl where its like american football but with death involved
  • Maybe a world where you can just surf (ideas from csgo etc)
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8 years ago but this needs to be brought back. Here’s my suggestion:
I have been thinking about an parkour style mode where maybe the floor is lava that is constantly rising up and you have to get as far up as you can, with the whole map being made out of blocks that change positions, rotate, move away from underneath you and such, kinda like bunny hop from Garry’s Mod but infinitely going upwards until only one player remains.

I really want community to be engaged in the ideas for new Game Worlds past Horror Hill’s release, as there’s still more spots for Game Worlds in Game Worlds Ports.

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I choose a Deathrun game mode for one mystery Game World because I played numerous time on Gmod, and rarely TF2.

I have to hold my ideas I wish to see:

  • Runners goes either a first-person or third-person only, while the Death can see the screen monitors via hidden cameras.
  • Deaths can only switch hidden camera views for each traps by pressing A & D or Left and Right arrows. Pressing the Space Bar to activate the traps.
  • Optionally, when the Runners reaches the end, they can either choose:
    – Quick end the round (easy win)
    – Bunny hopping, (both runners and the death can reach the middle to get weapons and kill the other team)
    – Deliver humiliation to the Death, etc.
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Maybe a more nondescript “Workshop SDK” port would satisfy many peoples desires. This would entail adding much deeper customization to the rules of the game, either through built in features or i/o.

This would allow for everybody to make their own custom gamemode a bit easier, without having to rely on adapting a current game port.

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I’m glad someone else said “death run” because I’m also here to say death run. Death run feels like it should have been a default game mode imo

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Sadly, this is probably too good to be true, even with a game going into as good of an direction as Tower Unite is. I doubt they would enjoy it very much if we had this kind of freedom outside of their own, lovely, pre-defined Game World modes that everyone has to like and never dare dream of anything else. That said, I still agree this would have had been absolutely amazing.

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This is something I’ve been thinking up for awhile now. I want to make a framework that’s similar to how SDNL handles gametypes but for workshop maps. Having custom gamemodes would be very interesting. Though if that doesn’t work out, I have been leaning towards making smaller gamemodes targeted for custom maps.

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Hearing this is really amazing. I was initially worried that nothing like this would be planned for Tower and it would be only limited to the pre-existing Game Worlds, which would be very limiting. Even if it wouldn’t work out though, I’m excited for anything new you guys deliver to Tower and I certainly hope that the game stays alive for many years to come past the future 1.0 release and lives on longer than even Gmod Tower itself did originally. Both ideas you have proposed for this potential system and they would make Tower Unite even better than it already is and contribute to how long it could be able to stay alive.

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Who hurt you?

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I won’t be answering any questions that didn’t need asking in the first place, because, to put it simply, they are quite disrespectful to one’s opinion on an important matter like this. What I will say though, is that I believe that far, far too many games striving for variety of content and things to do are too closed for modding and visions other than ones developers have had. It is an issue that has always been there in many different games over the years and still is there now. This usually takes care of such games fairly quickly, as these games have hard time staying relevant or even alive at all, after a certain amount of time, even if that time is to be counted in multiple years, has passed. This isn’t even just limited to RPG genre of games like Tower Unite. When you know this, it gets pretty annoying that a game you love and care for, one day simply starts it’s slow descent into certain death over time, after it had it’s time being relevant or even just being popular enough to attract friends, families or even completely random people to play it together is over. Hence, one way to solve this, is to give players an open hand in being able to contribute to consistently improving, enhancing and refreshing gameplay of a title like Tower Unite for years to come, well past the day when 1.0 of it inevitably comes out, however long into the future that may be.

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While the features may undeniably be a result of feature creep (and thus delaying the “developers vision”), I think the current development direction with SDK and I/O tools is already heavily aimed at accomplishing just this.

I/O and SDK tools for Game Worlds are certainly going to help Tower Unite in staying relevant and popular enough, even if it’s just among smaller groups of people for many years to come after 1.0 comes out, I’m pretty sure of that just as much as you are. But the point is, this won’t ensure that the game doesn’t die out, and a game like Tower Unite requires fairly constant (and consistent) multiplayer activity to simply not dry out entirely one day. It also needs an active community, which you can not guarantee will still be there, many years into the future from the time of me writing this response on these forums right here. Many fun Game Worlds offered by Tower Unite will certainly keep attracting both old and new players alike for quite some time to come after 1.0 release as well, but that is not the point. The point I’m trying to put out there is that, no matter how hard you try, same Game Worlds being their own games to play, will eventually grow old and become stale, especially to older players of Tower Unite. I/O and SDK tools for Condos and Game Worlds won’t make these Game Worlds last forever and Condos nor Lobby map activities by themselves alone are (and really, never will be) nowhere near enough to keep the game away from getting stale and growing old on people for that long into the future - I can guarantee you as much with pretty high confidence. And if people eventually start leaving, as they grow tired of the same, repeating content over and over again, not even spreading awareness of Tower Unite’s existence to others, it IS going to die out entirely someday. Mac’s idea, which I hope to become a reality, in allowing new game modes to be made, even if they were to be contained within any of the pre-existing Game Worlds would quite simply deal with this problem quite effectively, as people would be getting new content AND gameplay to constantly be able to interact with - Gameplay that isn’t one they have seen multiple times over before. It is something that could ensure Tower Unite and it’s community never die out fully.

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Until we see any of these ideas come to fruition, I think it’s best to let limitation breed creativity for now.

As it is currently, people are pushing the bounds of the included ports already. To plug a friend’s map, this is a cute little deathrun map built within Little Crusaders:

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I will be sure to at least give it a look. Like I have been saying, I’m pretty okay if none of this may ever come to fruition, but at the same time, I am pretty happy to at least see that the current limitations inspire people to build something new within Tower’s constraints. May Tower Unite live as long as it can and outlive Gmod Tower that inspired Mac and the team to make their own, full, separate game that they can sell for profits and bringing people good times having fun together.

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