How the events were done in Tower always felt odd to me, for the most part I’ve been hoping the coin system was kind of a place holder for the time being but years later it’s still here. I’m posting this in suggestions but it’s more of a discussion because I wanna know how others feel about this system and how it can be improved.
Currently during the Halloween, Holiday and Anniversary event, playing any activity that rewards units will also give you a coin to spend in their respective shops. However there’s a small delay between each coin drop. This system works as it encourages players to play the game more during the event. But here’s a few personal nitpicks.
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Only some parts of Tower Unite reward these coins. Condo decorating, theater watching or just plain socializing, the main draw of this game doesn’t provide seasonal incentives.
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The coin drops are time sensitive. As much as I wanna goof off and do things in tower, there’s a consent thought of in my head to just play a minigame, anything it doesn’t matter because I can get a coin in this very moment. You’re not participating in an activity because you want too, but because you feel like you need too.
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Burn out. Since these coins are only obtained by activities you feel pressured to marathon games just to keep obtaining these coins. This system should incentivize players to keep playing but I feel like it’s causing the inverse by quickly burning players out.
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The time between events. Halloween into Holiday is only a one month gap. Players farming the Halloween event big time are most likely more than burnt out to even participate in the Holiday event. Meanwhile the opposite of this problem is also an issue where there’s a big gap between Holiday into Anniversary and Anniversary into Halloween. Basically two major seasonal events so close and then basically nothing for the rest of the year. OBVIOUSLY Halloween and Holiday being so close isn’t your fault but felt it was worth pointing out with burn out being something to consider. Meanwhile it may be worth it to sprinkle more annual events throughout the year like maybe a carnival attraction or theme in the summer, something in-between Holiday and Anniversary, etc.
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Unmotivating to play outside of events. With a system that encourages you to play during the events, why should you bother playing Tower when there isn’t an event going on? This is the double edge sword of this system because I do wanna play this game when I want to. But there’s always the thought of wait till there’s an event, you’ll get rewards by playing then! This thought process is something I feel this game should avoid at all costs.
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And lastly, the pricing. You only get 1 coin at a time, meanwhile seasonal store items can go up into the double digits, and there’s a lot of them. As a completionist it’s only natural to wanna buy one of everything but there’s just a lot of items and that catalogue will only get bigger and bigger over time. And that’s just considering you only buy each item once. I’m sure there’s a lot of condo fanatics who are annoyed having to farm coins just to buy a certain prop more than once. This constant need of coins obviously encourages players to play the game more but then all of the issues I’ve listed start to stink in more and more.
So what do we do about this? Well this could go into any direction really. I don’t have a definitive perfect system but I think it’s important to consider all these negatives when creating these seasonal events.
Giving coins just by simply being in the game and not being afk is a start because it means you can do more in the game and you don’t feel pressured to play something because there’s a timed reward. Yes players with autoclickers could cheese the whole event but honestly, who cares? If that’s how those players want to enjoy the event then let them.
Providing seasonal dailies / weeklies with big batches of coins could help as well. You can even do what GTA does with its dallies and makes the multiplayer modes the same for everyone. So if you feel players aren’t playing Virus or Little Crusaders enough you can make goals for those games for that day.
I’d love to hear what others think of the current system though, or if there’s any ideas on improvements because I’m genuinely curious.