Hi all! I have a problem with the emissive settings of materials in the Workshop Editor. So I have a 3D model with 2 materials applied to it, each with their own texture.
The emissive settings, as well as transparency and toon shader all work for Material 2. However, Material 1 doesn’t react to any changes made to the settings, with the emission set to 10, it still shows up unlit. Why is that?
- Material 2 (The neon tubing, which is perfectly lit).
- Material 1 (The background image / plate, which is not lit… it’s supposed to show the glow and reflection baked into the texture from the neon tubing of material 2).