I’ve been digging around Tower Unite’s files and I found a new map for the upcoming game world Late Night Salami Date, check it out!
Jokes aside, this is a mine-themed condo built around PVP. It’s very non-linear and vertical, and the screenshots alone probably don’t give a perfect idea of what the layout of the place is like.
I’ve been working on a total overhaul of this map since the Casino: Phase 2 public beta. I uploaded it to the workshop in January, and since workshop map support is in development for SDNL now, I recently returned to it and have updated it many times throughout the past week. I think it’s finally in a state where I can consider it mostly complete, so please have a look with your eyes.
Workshop Link / Changes I’ve Made
You can check the map out at the workshop link here:
I’ve generously written out nearly everything I’ve updated since the original version, which you can check out in the change notes on Steam. Here’s the main highlights, though:
Nearly all items, sounds, and textures have been swapped out for better ones (weathered rocks → canvas boulders, canvas gems → ice crystals, etc).
thank you devs for adding so many of these things since 0.16.0.0
All wood structures in the map have been replaced with metal ones to keep a consistent theme throughout the map. All canvas props have been remade too.
The background cliffs have been updated, adding more foliage, some buildings, and a big crane atop them
This map now uses Condo IO! Mainly, each main area of the map has a sign that displays how many people are in the current area, and the spawn point selection room has been replaced by fully automated random spawns.