An Escalating Experience


#1

Maybe now we can finally have working escalators in the lobby.


A list of everything confirmed for Tower Unite
#2

I’ll still take the stairs.


#3

Also check out @donglekumquat’s post, his audio is the gr8est.


#4

Amazing work Zak!

I guess this means there needs to be a random event where your shoelace gets caught in the Escalator resulting in you getting sucked under and eaten alive, resulting in you needing to respawn.


#5

Escalator: notSource


#6

#ESCALATOR HYPE 2015

:smile:


#7

THANK GOD! now i dont have to walk up stairs like a weirdo!


#8

:open_mouth:
#The Next Generation is here.


#9

Oh yay! This is so gewd! I’ll enjoy the escalator everytime! :slight_smile:


#10

It’s going to be a neat effect. It felt like it was always missing from the current subway station.

One question tough, does this actually causes a static mesh to deform and form the degrees that cause the escalator animation or does it spawn various steps that then move upwards and eventually respawn at the beginning?


#11

It spawns the appropriate number of steps at startup and moves them along a path.

The path is a function that takes distance as an argument, I just modulo the distance so the steps pop back up at the start of the escalator once they reach the end.

EDIT: Also did I mention I made the whole thing in blueprint:





#12

Those blueprints are what make me obnoxious to touch into Unreal’s Blueprints. I am so used to my good Unity code. :anguished:

Still, the escalator system looks great. I assume that spline with both beginning in end can be modified freely and the step count modified as well. Really good.


#13

Yeah you wouldn’t normally do all that in Blueprint, I just like to push limits. :smile:
Normally I’d work the problem in C++

It’s not actually a spline. It’s 2 circles with connecting tangent lines to form an s-curve.

The step count and size can be modified and you can adjust the start and end positions.


#14

Aren’t tangent lines an s-curve already? Why use two over just one?


#15

Not sure if this illustrates it well enough, but this is how I get the escalator path.


#16

Ah, I see. Using just one tan line makes it too curvy, as escalators usually go in a straight line moving upward. So you’d need two, one for the curve on the bottom and one for the curve on the top, the rest is just straight lines.


#17

Yep :smiley:


#18

So that’s this thing that i found on the audio video?


#19

##nextgenvideogames

Stairs will soon go extinct.

(I’ll contribute more to the thread soon, as I am on mobile and holidays right now :stuck_out_tongue:)


#20

YAY for lazyness!