Additional Condo I/O connections for existing items

Laser Projector: using condo I/O to change the Laser Colour as well as a trigger to reset their cycle to make syncing multiple laser projectors easier, and to change the shape of the lasers with condo IO for when not using the cycle feature.

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It was mentioned at least once before, but its around a year old from what I’ve seen, so I’ll mention it again.

It’d be killer to have for the Security Keypads (plastic and metal) an input for setCode so we can have logic interact to make codes change on schedules or because of other logic actions. I’d use it more generally but I’m very sure the players that are making RPG condos would love that too.

And there’s more that could be taken, but I feel like that’s one change, one new input, and it would give us a bit more for now, to keep it simple.

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This would be fantastic to have

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The Display Cabinet is missing Open2 and Close2 outputs, so it’s not possible to control the right sliding pane.

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Ball Race Bumper - OnBumped

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Yes, that would be perfect!

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The Potion Bottle could use a set contents/level input, so we can have hidden buttons that do things have you “drink” the potion, or alternatively refill them.

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Layered Dialogues System

Basically: one dialogue volume, but it switches to a different dialogue tree after receiving an input. Instead of clumsily layering Dialogue volumes on top of each other, you’d have one tab in the “volume” for “Bring me my golden monkey’s paw!”, and then another tab for when you’re holding the golden monkey’s paw (“ah! I see you have my golden monkey’s paw!”)

You can sort of do this now by activating/deactivating, but mucking around with multiple layered volumes always feels really clumsy to me - even if I lock everything in.

Some kind of multiple-choice response thing for the user would be great, too.

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Team1/Team2/Team3/Team4 inputs for the laser tag vest

also not particularly picky about the specifics but anything to allow teleporting a pet back to its spawnpoint and/or somewhere else please Please please

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The new text ticker should have a SetText input. It makes sense the media one would just pickup on the attached media player, but the text one would greatly benefit from such an input. Could make it a digital clock, updating off the clock items! Although I’m sure many other more creative people will also figure out better uses of such an input.

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How about [EndTalk] for exiting a conversation with a NPC or Dialogue Volume?

You could do a lot of useful or cool things with it like.. Talking to a Tutorial npc would trigger an event where it unlocks an area or talking to npc giving you a clue and something, somewhere else happens? Good for escape rooms or adventure maps. Or just talking to NPC first to learn rules before you can access the rest of map and so on. There’s a lot of potential with it!!

Both NPC and Dialogue volume has [OnTalkedTo] where it’ll trigger the moment you talk to them; it’d be nice to have one as end event too (:

3 Likes