Screen shake effects were added to the game recently; it triggers my motion sickness and hurts my brain. It makes little things like collecting easter eggs extremely unpleasant :s
It would be good to have the ability to turn screen shake off entirely in the menu options (like most games.)
I feel same way; shaking effect gets quite intense in first person if you are close enough
While we are at it; Iād also like a option to change or reduce bright explosions (from picking up) to something soft like little rainbow ding animation or a poof cloud.
I think it would be a great idea to allow if the āquick zoomā keybind can be toggled within the accessibility settings. This may have already been considered and discussed, and if so, I apologize for the redundancy.
Fully agreed with you on that. Not only would that be great for accessibility but just in general as well. or we could also have something akin to the Minecraftās spyglass item, where you can right click it and look through it to zoom, but you have to have the spyglass equipped first. That could be fun too.
I convinced a group of friends to get the game who are having issues with sections of the game due to their motion sickness. A large portion of the game is hard to play due to their condition. Most notably the first person shooter minigames and on rail shooters are the most difficult to play, but these are not the only instances of screen shake.
If there was an option to turn off the screen shake that should remedy the problem and allow them to enjoy this game like I do. Thank you
Iām surprised that the toggle for screen shake is still not a thing already so I agree. I donāt have motion sickness myself thankfully, but it must suck to not be able to play many games, not just Tower, because you feel sick or like you are about to vomit half the time.
Iād like to put forward the suggestion that users are given the option to put the game into night time mode. Both while playing the game worlds & within the plaza.
My right artificial hip is in hardware failure. My left artificial hip was replaced 2 months ago for the same reason. When the artificial hip injures me I become sensitive to motion and light for about 36 hours. In terms of making the game more accessible having a darker setting would make a big difference.
I thought you can already make the game be permanently be in night time for Plaza from game settings and same for Condos from the Condo settings? The only places this isnāt a thing are the Game Worlds so this would definitely be useful to also add there.
Thereās a lot of roadblocks with it. Itās still a very long process unfortunately.
The version of Unreal we have has very limited support for subtitles. For each sound, you have to make a subtitle file one by one. You also have to go through every single place the sound is played and replace it with a different play function that supports the subtitle system, itās pretty frustrating that they did this design, it really makes it harder for developers.
In later versions of Unreal (post 5.0), itās now finally built directly into the sound file, so you can just write text into the sound file itself instead of having to make individual subtitle files next to each sound file. But we canāt upgrade Tower to 5.0.
Unreal also displays subtitles at a really small resolution by default, like 2px, no idea why thatās the default. I fixed this issue awhile back for Tower Unite, though. It is still not very trivial to go through every sound and add subtitles to it - that part takes time. Weād need to have someone go through all the sounds and create subtitle files and dictate all the sounds, starting by the VO ones of course. We were planning on doing this about two months ago, but it got pushed back by unrelated major bugs and setting up translations.
Weāre very aware of this bug and have been trying to find time to fix it. Weāve made several serious attempts and got close to resolving it by 1.0, but there were a lot of other more major bugs to fix at the time that had higher priority. Iāll try to get a fix in the next update or just after that one, weāve been focusing on fixing these smaller - yet still impactful bugs.
What makes this one particularly frustrating to resolve is that is doesnāt happen in editor, it only happens when we build the game and it takes around 2-3 hours to make a build each time we need to test a fix for it.
Halloween is indeed always night time, because itās spooky time and the map is designed to be nighttime always during that event.
this is going to be a bit of an odd suggestion, and iām not sure if itās been suggested before, nor do i know if itās too much effort to implement, but an option to convert all the text (at least those not on images) into fully lowercase (or uppercase!) letters would be really nice for me. i have an issue where capital letters can easily stress me out if used in specific ways, such as to emphasize words in sentences. and this is of course a very common case in tower unite, especially for trivia and item descriptions.
speaking of text on images, it could be interesting if images/3d text (for the ones in plaza/condo hub by default, iām aware itād be nearly impossible to implement for player condos, which iām not suggesting) to have a interact prompt that you can toggle on/off in settings to open a ui with a clean text version for either easier reading, accessibility purposes, or for easier auto-translation. think of what they did in mouthwashing with the little notes and whatnot
Some visibility suggestions:
Presents during the presents event can blend in pretty well with some places, such as the bright-ass interior of the Cat Cafe, or in the snow during the day. Should have a black outline around the present model itself.
Blue balloons during balloon squirt can blend into the twilight sky if the event is happening during then. Should also have a black outline.
The bullets from the planes in plane wars can be hard to see against the white of the snow. Iād recommend changing the bullet tracer to a red laser or something similar.
The way certain chairs and seats angle your viewport is disorienting to me. I suggest a setting that makes your viewport remain upright no matter how the seat is angled.