Accessibility Related Suggestions Megathread

Screen shake effects were added to the game recently; it triggers my motion sickness and hurts my brain. It makes little things like collecting easter eggs extremely unpleasant :s

It would be good to have the ability to turn screen shake off entirely in the menu options (like most games.)

7 Likes

I feel same way; shaking effect gets quite intense in first person if you are close enough

While we are at it; I’d also like a option to change or reduce bright explosions (from picking up) to something soft like little rainbow ding animation or a poof cloud.

6 Likes

High contrast crosshair, when doing minigames in the plaza at night, it is very hard to see the crosshairs.

8 Likes

Hello,

I think it would be a great idea to allow if the ā€œquick zoomā€ keybind can be toggled within the accessibility settings. This may have already been considered and discussed, and if so, I apologize for the redundancy.

4 Likes

Fully agreed with you on that. Not only would that be great for accessibility but just in general as well. or we could also have something akin to the Minecraft’s spyglass item, where you can right click it and look through it to zoom, but you have to have the spyglass equipped first. That could be fun too.

1 Like

Hi,

I convinced a group of friends to get the game who are having issues with sections of the game due to their motion sickness. A large portion of the game is hard to play due to their condition. Most notably the first person shooter minigames and on rail shooters are the most difficult to play, but these are not the only instances of screen shake.

If there was an option to turn off the screen shake that should remedy the problem and allow them to enjoy this game like I do. Thank you

8 Likes

I’m surprised that the toggle for screen shake is still not a thing already so I agree. I don’t have motion sickness myself thankfully, but it must suck to not be able to play many games, not just Tower, because you feel sick or like you are about to vomit half the time.

7 Likes

I’d like to put forward the suggestion that users are given the option to put the game into night time mode. Both while playing the game worlds & within the plaza.

My right artificial hip is in hardware failure. My left artificial hip was replaced 2 months ago for the same reason. When the artificial hip injures me I become sensitive to motion and light for about 36 hours. In terms of making the game more accessible having a darker setting would make a big difference.

3 Likes

I thought you can already make the game be permanently be in night time for Plaza from game settings and same for Condos from the Condo settings? The only places this isn’t a thing are the Game Worlds so this would definitely be useful to also add there.

As per DragonLord_PL,

The setting exists, but it is broken

Weirdly enough, Halloween event is the only time of year in which the Plaza is persistently in night time?

Put pressure on the devs, this needs fixing.

2 Likes

Subtitles and Closed Captioning

Minecraft, Half-Life 2 and other Source engine-based games have it

Doubtless that UE4 has built-in support for it

So it begs the question, where is it?

2 Likes

There’s a lot of roadblocks with it. It’s still a very long process unfortunately.

The version of Unreal we have has very limited support for subtitles. For each sound, you have to make a subtitle file one by one. You also have to go through every single place the sound is played and replace it with a different play function that supports the subtitle system, it’s pretty frustrating that they did this design, it really makes it harder for developers.

In later versions of Unreal (post 5.0), it’s now finally built directly into the sound file, so you can just write text into the sound file itself instead of having to make individual subtitle files next to each sound file. But we can’t upgrade Tower to 5.0.

Unreal also displays subtitles at a really small resolution by default, like 2px, no idea why that’s the default. I fixed this issue awhile back for Tower Unite, though. It is still not very trivial to go through every sound and add subtitles to it - that part takes time. We’d need to have someone go through all the sounds and create subtitle files and dictate all the sounds, starting by the VO ones of course. We were planning on doing this about two months ago, but it got pushed back by unrelated major bugs and setting up translations.

3 Likes

We’re very aware of this bug and have been trying to find time to fix it. We’ve made several serious attempts and got close to resolving it by 1.0, but there were a lot of other more major bugs to fix at the time that had higher priority. I’ll try to get a fix in the next update or just after that one, we’ve been focusing on fixing these smaller - yet still impactful bugs.

What makes this one particularly frustrating to resolve is that is doesn’t happen in editor, it only happens when we build the game and it takes around 2-3 hours to make a build each time we need to test a fix for it.

Halloween is indeed always night time, because it’s spooky time and the map is designed to be nighttime always during that event.

2 Likes

Salmon says should have support for arrow keys.

7 Likes

this is going to be a bit of an odd suggestion, and i’m not sure if it’s been suggested before, nor do i know if it’s too much effort to implement, but an option to convert all the text (at least those not on images) into fully lowercase (or uppercase!) letters would be really nice for me. i have an issue where capital letters can easily stress me out if used in specific ways, such as to emphasize words in sentences. and this is of course a very common case in tower unite, especially for trivia and item descriptions.

speaking of text on images, it could be interesting if images/3d text (for the ones in plaza/condo hub by default, i’m aware it’d be nearly impossible to implement for player condos, which i’m not suggesting) to have a interact prompt that you can toggle on/off in settings to open a ui with a clean text version for either easier reading, accessibility purposes, or for easier auto-translation. think of what they did in mouthwashing with the little notes and whatnot

1 Like

Throwing this as a suggestion but can benefit people who are deaf.

Can we get an option in media players to enable subtitles for when you play a video from YouTube?

8 Likes

Reposting a suggestion from Steam: add option to disable bowling alley light effects / special effects.

5 Likes

Some visibility suggestions:
Presents during the presents event can blend in pretty well with some places, such as the bright-ass interior of the Cat Cafe, or in the snow during the day. Should have a black outline around the present model itself.
Blue balloons during balloon squirt can blend into the twilight sky if the event is happening during then. Should also have a black outline.

The bullets from the planes in plane wars can be hard to see against the white of the snow. I’d recommend changing the bullet tracer to a red laser or something similar.

2 Likes

The way certain chairs and seats angle your viewport is disorienting to me. I suggest a setting that makes your viewport remain upright no matter how the seat is angled.

5 Likes

From Discord: Make Media Skip UI more clear (larger, maybe a more legible thumbs down icon)

5 Likes