[1.1.0.1] Counter Module text inconsistency/not syncing properly

When using the text connection on multiple Counter Modules to send them all to a single Floating Text, the %c0% %c1% %c2% etc. are not consistently referring to the same module each time I load the condo, and other players see it differently from host as well.

Steps to Reproduce

  • Connect multiple Counter Modules (with Persistent Save enabled) to a single Floating Text
  • Type something into Floating Text like this:

A: %c0%
B: %c1%
C: %c2%

  • Reload condo, see that they’ve likely swapped places.
  • Have someone else join condo and they’ll likely see something entirely different on their end.

What I expected to happen

For %c0% / %c1% / etc. to not keep switching what Counter Module it’s referring to.

What happened

They keep switching which module they refer to in the Floating Text.


Notes / Media

Here’s one example where on my end it was showing incorrectly with the seconds and hours swapped, while on my friend’s perspective it was showing correctly. Other times we’ve tested this they see it incorrectly and it looks fine on my end. It’s very inconsistent.



In this example I’m using a Clock Module, but this is also happening with other modules like Player Events.

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