[1.0.2...1?] Update on your latest fix

TESTING LATEST FIX

Note: testing done in local-hosted dedi via third party so that me being on same IP as the server wouldn’t contaminate results.

In regards to your fix for the custom links issue. It has been mostly resolved.
Here’s some bullet points on that fix:

  • Playlists with customs links saved on them now play for clients when the screen is turned on.
  • Media Tapes with custom links on them now work for clients, HOWEVER…
  • …Media Tapes only work if the screen is turned on first. If it’s off, it will make the loading sound but the screen will stay off and nothing is loaded.
  • After the fix, the dedicated condo does NOT seem to be suffering from the other issue on main branch. Hopefully this migrates over.

NEW ISSUE RESOLVED: NO LONGER AN ISSUE

This is in regards to the bits and pieces I mentioned via Steam, instead I’ll just present them in a clean format.
So as you know I have 2 test dedis, one I host local on my game PC, and one I host on a remote box.

After Fix Patch:

Both Dedi: Loads up and runs fine. Throws randoms errors sometimes like below. I believe more related to it being a testing beta.

[2025.07.17-15.56.03:849][147]LogWSPipeline: Error: SteamUGC returned nullptr! Possible reasons are steam isn't running, steam is down, or you're running this from the editor. [2025.07.17-14.43.57:992][385]LogWSManager: Error: Invalid file passed to NotifyRelease(). File was: 0

Remote Dedi: Will not load fully. Seems to load the condo up fine then during the connection to AGC it freaks out.

```
===== AGC =====
Connected to backend
===== AGC =====
[2025.07.17-15.51.05:307][121]LogAGC: Server_Listings - PopulateServer
[2025.07.17-15.51.05:443][124]LogAGC: Error: AGC API: EXCEPTION: Exception in E:\PixelTail\Git\AGC\src\agc_shared\eventcall.cpp EventCall::serialize:44
Argument count mismatch: 9 < 8, event name was creatededicatedcondo
[2025.07.17-15.51.05:444][124]LogAGC: Display: AGC-Connection: 3 Disconnected from AGC server

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