When in an IO menu, duplicating outputs using the duplication button, after duplicating a large amount of entrees (usually about 100) memory usage will jump to 99% and effectively crash the game. Notably, this is a spike in memory usage and not a gradual one as more and more entrees are duplicated, so this is likely not simply a result of many entrees taking up a large amount of memory.
Steps to Reproduce
- Place button or relay (what I had tested with)
- Open connections menu of item and create a new connection (in my case, an instruction to recolor an item.)
- Duplicate this entry many times. Generally close to 100.
- Observe memory usage spike in task manager.
What I expected to happen
Memory usage would remain low and game would keep running, or memory usage would steadily raise to match the slowly increasing amount of memory needed.
What happened
Changes to large amounts of items may need to be split up into multiple buttons or relays because of this issue.