Sadly, the easiest way to do large io copies is manually editing the save file. There seems to be some memory issue related to the game’s copy implementation.
Additionally, it’s best practice to put such large connection lists on a relay, this helps prevent the need for copying entirely.
Steps to Reproduce
I had a button that changed the color of around 100 other buttons. If I created this button while a player is in my condo, they could see it fine. However, if they left the condo and came back then it wouldn’t appear for them.
What I expected to happen
For them to see the button.
What happened
They can’t see it.
The workaround I used was removing all of the connections to other buttons, putting those connections on a timer, and syncing the disappearing button to the timer …
I was editing a light switch and copied all connections using the button in the top right corner of the connections menu and when I pasted the connections in the switch off category the game crashed.
Steps to Reproduce
Use the copy all connections button and then try to use the paste all connections. (I only tested on a light switch, but not on other I/O objects, so I don’t know if this only affects light switches or not)
What I expected to happen
All the connections pasting.
What happened
Th…
Just came to report the same issue - if it has any relation, mine were to color a button.
Just duplicating a bunch of buttons causes my game to crash but I’m also getting the same crash from just adding new entries to my button. My game crashes around the 140-150 mark every time.
edit: also deleting button connections causes my memory usage to go super high and the game crashes
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