Important: Please include the version number of the game in the title! (for example: [0.16.11.0] Broken Feature).
The latest version is [0.16.11.0]
Clients are not seeing the same level/quality of lighting as the host
What I see as the host:-
What others are seeing:-
Steps to Reproduce
Build a room from canvas primitives way out from the world origin (eg 80,000 units), place Spacelights to illuminate it.
What I expected to happen
Everyone to see the same level/quality of lighting
What happened
Clients see mostly darkness
Notes / Media
Other misc. notes about the bug. Picture or videos are appreciated!
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Does this happen when you are closer to the origin?
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Yes, and it appears to be related to much deeper issue, please see my new thread, thanks
Important: Please include the version number of the game in the title! (for example: [0.16.11.0] Broken Feature).
The latest version is [0.16.11.0]
The radii and IES projection cones for dynamic lights are not consistent and do not persist between reloads, the distance from world origin doesn’t appear to have any bearing on it, this was tested in Smooth Dirt with the items being placed a mere few thousand units away from world origin
Please see below for screenshots and videos of…
In the new thread, I detailed that when Spacelights are placed, they have a stated radii of 1,000 in the Properties panel, and this is only applies for the host
If left unchanged, Clients will only see Spacelights having a radii of about 350
I reopened Courtyard Villa and changed all the Spacelights in the custom spawn room to have a radii of 350, which now matches the friend’s screenshot
My screenshot:-
Friend’s screenshot:-
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I accidentally deleted the new thread, I intended to edit but clicked the wrong thing (Discourse should provide a confirmation toast)
I don’t believe for a moment that it’s been fully deleted from the database so you may still be able to undelete it?
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