[ul][li]Hard Stuff[/li][li]Planning[/li][li]Cubic Hermite Interpolation[/li][li]Temporal Binary Search[/li][li]Player State Sampling[/li][li]Ray -> Capsule Temporal Sweep Test[/li][li]Weapon Fire-Mode System[/li][li]Weapon Timing and Trigger System[/li][li]Client-Side Predicted Effects[/li][li]Effect Replication[/li][li]Player Character Marshalling For Recording and Sampling[/li][li]Lag Compensation via Client Authoritative Replicated Timestamped Ray Casts Over Network Infrastructure[/li][li]Server Authoritative Ray Cast Validation[/li][li]Server Authoritative Ammo and Fire-rate Validation[/li][li]Ammo Container[/li][li]Weapon Slots[/li][li]Weapon Slot Widgets[/li][li]Damage System Implementation[/li][li]Deterministic Seeded Random Spread Cone (For Shotguns / Machineguns)[/li][li]Ammo HUD Widgets[/li][li]Prototype Project, Weapons, and Map[/li][li]Ensure Proper Cleanup of All Object Instances[/li][li]Rewrite Player Tracking to work with any AActor class[/li][li]Temporal Tracking Component (For Targets)[/li][li]Add Support for all Primitive Collision Shapes[/li][li]Migrate to 4.15[/li][li]Migrate into Tower code base[/li][/ul]
[ul][li]A new checklist named “Checklist” has been added to the card.[/li][li]“Planning” has been checked off on the “Checklist” checklist.[/li][/ul]
[ul][li]The checklist “Weapon System” has been renamed to “Weapon System V2”.[/li][li]The checklist “Checklist” has been renamed to “Weapon System”.[/li][/ul]
The server keeps breadcrumbs (samples) of an object’s position and rotation over time.
The trace function picks 2 samples that bound a given time and interpolates between them to get the ideal sample.
The function then tests a capsule at that sample location against the incoming ray to determine if it’s a hit.
This is rad, I barely understand it (no need to go through attempting to explain, I vaguely get it but if I dont now I never will) but you guys are making a ton of progress, good on you! I look forward to people with less fortunate ping being able to play Virus better.
(Also nice melon weapon, I hope that comes to real fruit-ition someday)