Well uh.
What i mean by “ghosting” is that the last thing you look at it simply is imprinted on your screen, making it look annoying and odd.
Images, since I dont know how to explain it.
you have to look really hard to tell.
CONDO
Hey, had this problem before. I changed some of my lighting settings such that shadows don’t get pulled off their texture map - or whatever is the problem.
My settings (potentially) pertaining to lighting are as follows:
View Distance: Far
High Quality Shaders: Off
Texture Quality: Ultra
Shadow Quality: Ultra
Effects Quality: Ultra
Post Processing Quality: Ultra
Weather Particles: On
Weather Scenery: On
(Media) Dynamic Lights: On
Post processing quality seems to be a real big issue when it comes to lighting in this game, as it was the culprit behind either glaringly bright maps or real dark ones.