Zombie Massacre Turret Reward BOUNDARIES

Ive got an important question regarding the ZM Turret.
How can we prevent players using it when we dont want them to? How can you set up boundaries for the turrets Rotation? Clamp it so to speak to prevent it rotating in ways you do not want it to. How can you eject players out of it when they are being a nuisance without having to boot the player from the condo?

We have Eject ability on Seats But that cant be used on the Turret it appears. It also rotates a full 360 degrees. I tried to set up target volume walls around it so that if you shoot the walls it hides the turret but you can still use it… when its hidden.

When you HIDE the turret it leaves the 4 barrels. If you hide the turret when youre on it you can still fire the barrels even when the turret body itself is hidden.

I have it in my Blackhawk. But in messing around I realized very quickly it wont take long for a player to just turn the turret on those inside the helicopter.

I want to prevent this but I don’t have an answer since hiding it still allows it to fire and I have no way to limit its rotation NOR boot a player in it who is using it and wont get off of it or stop firing it.

If you want to entirely prevent anyone from using it, you could just completely cover it with an invisible canvas object or something like that

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No I dont want to prevent them using it. Otherwise I wouldnt place it.

What I want is to make it so that it has boundaries somehow. A way to limit its rotation settings or at minimum EJECT added so that I can add it to an event volume upon damage EJECT so that the moment damage is detected inside it BOOTS THE PLAYER OFF THE GUN. Or stops the turret itself from firing without limiting the whole condos weapons permissions.

The problem is if you hide it which currently the only option… it does not stop you from firing it and does not boot you from it. You will still see the 4 barrels and be able to continue to shoot.