Ive got an important question regarding the ZM Turret.
How can we prevent players using it when we dont want them to? How can you set up boundaries for the turrets Rotation? Clamp it so to speak to prevent it rotating in ways you do not want it to. How can you eject players out of it when they are being a nuisance without having to boot the player from the condo?
We have Eject ability on Seats But that cant be used on the Turret it appears. It also rotates a full 360 degrees. I tried to set up target volume walls around it so that if you shoot the walls it hides the turret but you can still use it… when its hidden.
When you HIDE the turret it leaves the 4 barrels. If you hide the turret when youre on it you can still fire the barrels even when the turret body itself is hidden.
I have it in my Blackhawk. But in messing around I realized very quickly it wont take long for a player to just turn the turret on those inside the helicopter.
I want to prevent this but I don’t have an answer since hiding it still allows it to fire and I have no way to limit its rotation NOR boot a player in it who is using it and wont get off of it or stop firing it.