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Hello there! I have an idea about improving workshop editor!
In Ue4 we have a good material sdk, this sdk supports the:
1)Normal Maps
2)Roughness
3)Clear Coat
4)Glass Transparence
5)Polygon Deformation(such as wind grass, rotator)
6)Metal Effect
And More, More Options
So with variables, this options of Materials can be changeable for workshop modellers.
It will be usable for the Furniture and PlayerModels.
Example
I’ve make examples, how it can be in game.
So let’s take a look to Sketchfab’s Material Properties System.
It’s Simple Material Options, without Polygon Deformation
It’s good for the example: https://sketchfab.com
How can it be ingame?
So I Maked draft in photoshop how can it be.
I think thats enough.
Thanks for your attention!