Saw two poblematic things in the demo that are likely caused because the balls are just textures - they are visible all the time while the avatar can be covered by something and if one moves at a too high speed the avatar starts lagging behind the ball.
The ball in the demo is actually not a sprite or a texture, it’s a 3D model. We just have it drawing through the entire world so you never lose sight of your character. It was something that we are still working on and will continue to improve.
Thanks for the feedback, it’ll be fixed in the updated demo alongside our IndieGogo release.
I never came across this error, but, oh well. It’s going to be fixed .