I have tried Principled BSDF low roughness etc. When import into Tower Unite everything is matte and the shades appear to be lost. Any guidance on what shaders, textures, etc. that we can use? Is there a rendering setting that we can use in blender so that we can see an approximation of how it will look in Tower Unite?
I have seen other Player Models with transparency, gloss, etc. Trying to figure out how to get those shaders.