Weekly Dev Log for September 3rd, 2024

Weekly Dev Log for September 3rd, 2024

Hello everyone, and welcome to the Weekly Dev Log for September 3rd, 2024, detailing all the changes that have happened since August 26th, 2024. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Zombie Massacre: Map Maker

@macdguy worked on some new features for the Zombie Massacre Map Maker.

ZM Map Maker: Keycards

Keycards are new Zombie Massacre pickups that come in 4 different types (red, blue, green, yellow). You can place these in your levels to use as a form of door currency to unlock specific doors with the specific keycard.

The new keycard system comes with two items, the keycard pickup and the redeem volume that accepts the matching keycard. The keycards and the redeem volume can be use once only and come with a reset IO function as well.

When a player picks up a keycard, the entire team can use the keycard for matching doors.

It’s very easy to setup the redeem volume.

A player can hold as many keycards as desired.

ZM Map Maker: Game Controller Module

This IO module will let you control certain ZM game elements such as the day timer and zombie spawners.

ZM Map Maker: Boss Selection

You can now select which boss you want to spawn for your map.


Minigolf: Map Maker

@macdguy worked on some improvements to the Minigolf Map Maker.

The Loop Piece now has base height / flat base support. Custom textures applied will no longer stretch when the base height is adjusted, like the built in surfaces.

Pluck-a-Pal Rewrite

@macdguy worked on a overall rewrite of Pluck-a-Pal.

The crane and prongs are all now physics based which will help fix the majority of the issues with the game. The previous version was half physics which led to the crane clipping into physics and causing weird issues.

This also means that the pals no longer need to be inside of orbs.


Miscellany

@Johanna finished working on art needed for the next Arcade update.

@Lifeless continued working on the Zombie Massacre map, Escape.

@macdguy fixed some issues with the Virus Horde mode, worked a bit on VR, fixed some bugs related to the Co-op condos, and fixed an issue in Condos relating to spawns.

@Sketchman worked on setting up the new workshop skeleton.

@Will worked on music for SDNL.

Wrap It Up

That about covers everything that happened since August 26th, 2024 at PixelTail Games.


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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

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For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
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18 Likes

heyo, do you have estimation on when new workshop skeleton will be released? :slight_smile:

Also, new pluck-a-pal rework is looking good!! Would there be new plushies as well?

6 Likes

Goddamn I can’t wait for this SDK to release

3 Likes

Any news on Dino Drive?

Oooooh, that pluck-a-pal rework looks AWESOME. Definetly going to try it first opportunity I get.

6 Likes

So excited for the pluck-a-pal rewrite, it definately needed it,

5 Likes

Question!
Will there be any official Zombie Massacre Maps with the new Keycard system in the future?

1 Like

Happy a big proportion of VR was worked on. Also happy that Claw machine will actually take skill now :stuck_out_tongue:

Nice job Devs!

2 Likes