Weekly Dev Log for May 8th, 2023

Weekly Dev Log for May 8th, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 8th, 2023, detailing all the changes that have happened since May 1st, 2023. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

May 2023 Art Contest - Game Worlds

Hey everyone! It’s time for another art contest!
This art contest’s theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until May 25th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

Engine Upgrade from 4.20 to 4.21

We have been working on updating the game to use Unreal Engine 4.21. Progress has been steady and we are hoping to get the upgrade out soon.

SDNL: New Game World

@Johanna continued working on the map, Frostbite, mainly working on optimization.

@joshua worked on view models.

@macdguy finished the overall gameplay loop. He also worked on the HUD and the Scoreboard functionality. Added some weapons such as the Dual Uzi and Grenade Launcher.

@Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

@Sketchman worked on weapon traces for the SDNL weapon prediction.

@Wheezwer worked on some concept art for the map, Meadows.

SDNL: Disposal VERY EARLY WIP BLOCKOUT

Ball Race: Heavenscape

@Lifeless continued working on the map, working on optimizations.

@Will continued working on the music.

Ball Race: Heavenscape (Background Art WIP)




Miscellany

@madmijk continued working on MIDI support, working on the item that allows the player to manipulate multiple MIDI instruments at once, as well as the drum machine.

@Nuclearxpotato worked on some condo items.

@Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wrap It Up

That about covers everything that happened since May 1st, 2023 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

15 Likes

This is giving me some Spiral Knights vibes
https://www.youtube.com/watch?v=MkUNpjz6gT0

3 Likes

Ayo this shit gives me Spyro vibes. Please tell me we’re getting some Spyro-esque music for this.

5 Likes

Heavenscape looks amazing, can’t wait to hear the music that will come along with it.

1 Like

Heavenscape looks great. Really looking forward too grinding this map.

1 Like

one step closer for goku to be in tower unite