Weekly Dev Log for May 30th, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 30th, 2023, detailing all the changes that have happened since May 22nd, 2023. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

May 2023 Art Contest - Game Worlds - NOW VOTING

The community vote for the art contest has begun and will be open until 11:59PM on Thursday, June 1st, 2023.

You can see all the entries here!

Vote now here.

Heavenscape Update (0.16.10.0)

Last week, we released Update 0.16.10.0, which added the new Ball Race map, Heavenscape. The update also brought a bunch of changes, fixes, and improvements. You can read the patch notes here.

We also released a small hotfix to fix some of the issues found with the initial release, which you can find notes for here.

SDNL: New Game World

@Johanna continued adding the finishing touches to “Frostbite”. She also continued working on the art pass for “Meadows”, while also re-texturing a bunch of the weapons.

@joshua worked on weapon models, as well as the animation rig.

@Lifeless continued working on “Hinderance”.

@macdguy worked on the weapon re-coil system, along with other weapon changes and improvements.

@Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

@Sketchman worked on weapon prediction for some of the weapons.

@Wheezwer worked on some prop art for “Frostbite”, and worked on concept art for “Hinderance”.

@Will continued working on music for SDNL maps.

Miscellany

@Lifeless worked on fixes for issues found with “Heavenscape”.

@macdguy reworked the controls for the Accelerate game mode, improving turning, fixing sliding, improving the camera when turning, and adding better drift visuals.

@madmijk continued working on MIDI support.

@Sketchman fixed some crashes, while also making achievement icons for “Heavenscape”.

Accelerate: OLD Turning/Sliding/Drifting

Accelerate: NEW Turning/Sliding/Drifting

Heavenscape: Achievement Icons

Wrap It Up

That about covers everything that happened since May 22nd, 2023 at PixelTail Games.


Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We’re also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Support PixelTail Games with Ko-Fi

Support PixelTail Games on Patreon

Checkout Tower Unite Merch on Redbubble

<3 PixelTail Games

14 Likes

been watching for this steering change for a long time. great work!

6 Likes

heavenscape is a beautiful map and the screenshots we’ve seen of frostbite look great too!

2 Likes

Looking forward to the Accelerate changes. Can you improve the braking too? At the moment it instantly puts you into reverse even if you are moving at top speed. In SRB2 Kart you can use braking while drifting to slow down a little and take a turn even tighter without losing your boost progress.

5 Likes

Dude, for real. I’m gonna be playing a lot more Accelerate after this change