Weekly Dev Log for March 23rd, 2018


#1

Weekly Dev Log for March 23rd, 2018

Hello everyone, and welcome to the Weekly Dev Log for the week of March 23rd, 2018. If you haven’t heard, we’ve recently retired our old Daily Dev Log in favor of the Weekly Dev Log, which will allow us to give a broader picture and explain things in plain English, while also including some photos from development. Without further ado, let’s get started.

Tower Unite 0.4.2.0 Update

During this week we released the Tower Unite 0.4.2.0, which came with some brand new items and some bug fixes. You can read all about it here.

Zombie Massacre

Maps

@Lifeless continued working on Trainyard.

Weapons

The main focus of this week for Zombie Massacre was on weapons, both models and their code. @Matt created the model for the Medieval Sword this week, and @Madmijk worked on the RPG Projectile. @macdguy started implementing the weapon code. This week, he finished the weapon code for the Handgun, Magnum, Tommy Gun, Uzi, Baseball Bat, Katana, Axe, Chainsaw, Medieval Sword, Retro Guitar, Guitar, Sledge Hammer, M4A1, and the Minigun. He’s currently working on the Flamethrower code.

http://www.towerunite.com/images/community/devlog/032318/1521851105.png
Zombie Massacre Weapon Progress: RPG Projectile WIP

http://www.towerunite.com/images/community/devlog/032318/2018-03-19_17-11-57_gw50ErLJ2M3y.png
Zombie Massacre Weapon Progress: Baseball Bat WIP

http://www.towerunite.com/images/community/devlog/032318/2018-03-20_13-49-26.png
Zombie Massacre Weapon Progress: Medieval Sword WIP

Sounds

@Will worked on creating gunfire sounds for the Electrician Turret.

Minigolf: Kingdom

@Johanna continued working on art for the outside area of the map.

http://www.towerunite.com/images/community/devlog/032318/KingdomEndOfMarch1.png
Minigolf: Kingdom Outdoor Art 1 WIP

http://www.towerunite.com/images/community/devlog/032318/KingdomEndOfMarch2.png
Minigolf: Kingdom Outdoor Art 2 WIP


Community Condo: Lobby One

@Johanna started working on remaking the textures to the Lobby One Community Condo this week.

http://www.towerunite.com/images/community/devlog/032318/LobbyOneScreenshot1.png
Lobby One: Day/Night Facing the Tower

http://www.towerunite.com/images/community/devlog/032318/LobbyOneScreenshot3.png
Lobby One: Remastered Textures

http://www.towerunite.com/images/community/devlog/032318/LobbyOneScreenshot4.png
Lobby One: Remastered Textures

http://www.towerunite.com/images/community/devlog/032318/LobbyOneScreenshot2.png
Lobby One: Entertainment Plaza


Weapon Animations

@krionikal has started animating the remastered Sonic Shotgun that @Johanna created a while back.

http://www.towerunite.com/images/community/devlog/032318/ReloadMechanismConcept.png
Weapon Animations: Sonic Shotgun Reload Mechanism Concept

Plaza: Theatre

@macdguy worked this week on a updated Theatre sign, which would display information about videos that are currently on display.

http://www.towerunite.com/images/community/devlog/032318/2018-03-19_14-31-26_VX9Vy4jv3CzW.png
Updated Plaza Theatre Marquee

Upcoming Furniture

@JJosh has continued adding items that are used in various places around the game. This week, he added the Restaurant Booth, the Satellite Dish, Large Open Refrigerator, Outdoor Trash Bin, Outdoor Modern Bench, Gallery Bench, Large Fluorescent Table, Tall Round Table, Short and Long Display Shelves, Shoe Rack, and a Wood Panel Bench.

Steam Workshop Progress

Material importing for skeletal meshes now works and skeletal mesh bone importing is done. There’s still work left to be done, but progress is going well.

Miscellany

@macdguy and @Caboose700 started looking into bugs with the upcoming Minigolf Physics. @Caboose700 also looked into fixing issues with the timers in the plaza.

Wrap It Up

That about covers everything that happened this week at PixelTail Games. We’ll see you all next week, and have a great weekend!


#2

Oh my yes. It’s great to see Lobby 1 rising from the ashes. Of all the upcoming features the Lobby 1 Condo is near the top of the list for what I’m most excited about! As always these updates are lookin good.


#3

I’m both incredibly excited for Lobby 1 and horrified it’s going to cost over 1,000,000 units.

EDIT: Even if it’s outrageously expensive, I’m still going to save up for it, even if just getting enough units for Underwater took me at least 7 hours.


#4

I thought it was worth saving for Underwater Condo.

I’m about 1/4th of the way there to 1M, I better play more.


#5

No giant fish tank?


#6

Now all we need is a sweet tailored suit and bowler hat and we’re good to go, well or a very Serious shirt that’ll work as well.

Finally we can get some of those TV shows from space.


#7

i feel like im going to cry with joy…
all the memories from lobby 1…
its coming back boy… back from the war…
i missed you lobby one…
oh how badly i missed you…
:joy::joy::joy::joy:


#8

So it’s a community Condo? Nice.


#9

Will the remastered textures for Lobby One able to be used on other condos?


#10

Yes.


#11

is there going too be remastered suites in lobby1?


#12

Doubtful, since we already have that.


#13

Yes. The condo area was shown in a live stream a while ago:


#14

Yay! Lobby one looks really good!


#15

I honestly don’t get why people are so excited about the Lobby 1 map. If we look past the nostalgia, it’s just a needlessly big condo… It doesn’t bring much new to the table.
I am excited for ZM though.


#16

Nice


#17

It can’t come soon enough!!


#18

It should definitely be 1 million units imo. It’s such a nostalgic lobby and shouldn’t be sold for a cheap price in any way. while it wouldn’t probably be confusing for those who have not experienced the golden age (A.K.A. Lobby One) for something to be so over priced. But for those who have, they could understand.


#19

1,000,000 units is fine for me, I’m just afraid lobby 1 could cost something like 3M or 4M units that will take weeks or months for me to earn up to.


#20

i only have 100k…
rip